Open Source C Multiplayer Games - Page 3

Browse free open source C Multiplayer Games and projects below. Use the toggles on the left to filter open source C Multiplayer Games by OS, license, language, programming language, and project status.

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  • 1
    Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
    Downloads: 0 This Week
    Last Update:
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  • 2
    OverServer

    OverServer

    Simple meta-server for locating other multiplayer servers

    The OverServer is a "server for servers" - its purpose is to allow for coordination of player-hosted servers in one central location so that other players can easily locate games. The OverServer is an open-source tool for game developers who are working on network games and do not require a massively scalable backend for their network services but want a metaserver for their own games. One particular strength of the player-hosted games setup is that it places the burden of Internet traffic on the player base and not a central server. OverServer tries not to violate this strength by keeping the query and response length very low to cut down on overhead from running the metaserver. I designed OverServer with a few lessons in mind from Valve and Won's metaserver setup for Half-life. It is at least somewhat resistant to attack through a challenge-response system for incoming requests. I also wanted the tool to be very simple to "snap in" to an existing application.
    Downloads: 0 This Week
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  • 3
    A recreation of the "The Elder Scrolls III: Morrowind" engine with plans to add support for multiplayer along with upgraded graphics, physics, and AI.
    Downloads: 0 This Week
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  • 4
    Q3Rally Standalone
    This is the standalone Version of Q3Rally. Version 0.3c is up to date. This is a full release.
    Downloads: 0 This Week
    Last Update:
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  • 5
    QuakeWorld/2

    QuakeWorld/2

    QuakeWorld client ported to OS/2

    QuakeWorld/2 is a port of QuakeWorld & Quake to OS/2 2.0 The work is done with EMX, and the goal is to run under OS/2 2.0 along with the IBM TCP/IP that runs on OS/2 2.0 .
    Downloads: 0 This Week
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  • 6
    A 1st person shooter project, made completely by the community of the game.
    Downloads: 0 This Week
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  • 7
    The RockMUD project is a new MUD codebase written in C and Lua. The goal of RockMUD is to create a stable C MUD engine that can be easily expanded and customized using the Lua scripting language. RockMUD is based off of SocketMUD by Brian Graverson.
    Downloads: 0 This Week
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  • 8
    Shadowrun Online is a DTTORPGA (Distributed TableTop Online Role Playing Game Aid), for the game Shadowrun. This project is planned to allow players and GMs all over the world to come together, with a 1st person interface and module editing tools.
    Downloads: 0 This Week
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  • 9
    Snakes

    Snakes

    An Snakes Game with Advanced AI in C Lang

    An Snakes Game with Advanced AI in C Language
    Downloads: 0 This Week
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  • 10
    Tactical Warfare Engine
    Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
    Downloads: 0 This Week
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  • 11
    A first-person action game aiming for realism and historical accuracy in depicting gladiatorial combat.
    Downloads: 0 This Week
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  • 12
    The goblin and the butterfly
    Tgatb is a 2/3D client for a MMORPG using SDL libraries, written in C, so it should compile at least under Linux, Windows and Mac OS. The game server is up and running, so you can log into the game and start playing. A client for Linux and Windows is available.
    Downloads: 0 This Week
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  • 13
    We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
    Downloads: 0 This Week
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  • 14
    Tic-tac-toe GBA

    Tic-tac-toe GBA

    A Tic Tac Toe game for the GBA

    A Tic Tac Toe game for GBA I made as one of my university course project.
    Downloads: 0 This Week
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  • 15
    This page will host every project released by the Brazilian Tremulous Development Team.
    Downloads: 0 This Week
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  • 16
    Tripmines Mod v1.3

    Tripmines Mod v1.3

    A Quake III Arena Mod.

    Turns your grenade launcher into a duel purpose carnage weapon. Kill your opponents with regular grenades or explode them to pieces by setting up trip-mines.
    Downloads: 0 This Week
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  • 17
    Ce programme a pour but de rendre le mini-jeu Volemon jouable en réseau. (lien du jeu original : http://javaboy.free.fr/volemon1/index.htm)
    Downloads: 0 This Week
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  • 18
    Wesnoth New Era HD
    Fork of Battle For Wesnoth aimed at higher-resolution iOS devices. All-new music and graphics, and will eventually be a steampunk conversion...
    Downloads: 0 This Week
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  • 19
    Wolfpack Empire - BBS Door

    Wolfpack Empire - BBS Door

    The classic multiplayer strategy game for use as a BBS door

    The classic multiplayer strategy game for use as a BBS door. Points you to our official server. Get the GUI clients here: https://sourceforge.net/p/ptkei2ng/ and here: https://sourceforge.net/projects/winace/
    Downloads: 0 This Week
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  • 20

    cf-dynamic-address

    Dynamic IP retrieval to report to Crossfire Metaserver

    The implementations of DNS and the Crossfire metaserver expect a range of known IP addresses for an address to be in. The Crossfire metaserver appears to expect a resolvable domain name or a static IP. It appears, though, that by determining the Crossfire server's public IP address before each time it reports to the metaserver, we should be able to have a server hosted on a dynamic IP range controlled by an ISP, without having to set up a static IP nor a DNS entry. This would have the net effect of a few stale entries occasionally lingering in the metaserver itself, but those will be removed like any other server that stops sending updates to it, bring removed after a set amount of time. This project is an attempt to implement that as a workaround, because I don't feel like interacting with my ISP nor DNS providers.
    Downloads: 0 This Week
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  • 21
    Fkmlandunter is a clone of the german card game "Land Unter". It runs over the network using the TCP/IP protocol for data transmission. A console client with ncurses and a QT client written in python and a GUI client using SDL are available.
    Downloads: 0 This Week
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  • 22
    freevial
    Freevial is a open-source free trivial game for PSP, where you can create your own questions library and play with your friends. Also you can download the code and improve it ! Colaborators are welcomed !
    Downloads: 0 This Week
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  • 23
    This is a two player, console based, game played over LAN. One player guesses a string given by second player and then second player's turn comes to guess the string.
    Downloads: 0 This Week
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  • 24
    isoccer - Football Game (INCOMPLETE)
    ✿ More projects here: https://sourceforge.net/u/jorgerosa/profile IMPORTANT: This football game is yet in an earlier development stage! (Scratch) A simple to play soccer game project, based on the oldies, but with actual machines graphics. Main idea is based on the "Sensible Soccer" and "Football Glory" Commodore Amiga classics.
    Downloads: 0 This Week
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  • 25
    Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
    Downloads: 0 This Week
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