Showing 5 open source projects for "state machine c"

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    NetJoy

    NetJoy

    Network gamepad/joystick

    Project NetJoy, comprising JoySender++ and JoyReceiver++, simplifies the process of remote joystick control and gaming experiences over a Local Area Network (LAN) or Wide Area Network (WAN). It provides a convenient solution for transmitting joystick inputs between Windows machines over UDP or TCP. This project is available in two versions: a console-based version and a version with a Textual User Interface (tUI). Versions are cross compatible. Requires latest MSVC...
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    Downloads: 9 This Week
    Last Update:
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  • 2
    Gamer's Proxy

    Gamer's Proxy

    Proxy for games that emulates network conditions like ping and lag.

    Ever played a competitive game with a friend in which one of you hosted the server on their own machine? Ever thought that it's unfair that one person's ping is zero and the other one's is 80? This is an open-source program that can emulate constant ping, ping spikes and packet losses. Download, extract wherever you want, launch the executable and read the instructions that are conveniently placed in the main window of the program. This program allows gamers to fake their ping and...
    Downloads: 7 This Week
    Last Update:
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  • 3
    Fangsatz

    Fangsatz

    Word guessing game similar to Catch Phrase designed for online play

    Make sure UDP port 1110 is open on the host machine, and have any number of remote people join and guess at words in turns by giving clues over a separate voice chat service such as Skype. The game was intended to be played with rules similar to those of Catch Phrase, but is designed for remote play for groups that can't get together in one place.
    Downloads: 0 This Week
    Last Update:
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  • 4
    DraughtsDotNet

    DraughtsDotNet

    Realization of board game "Draughts" containing various rules.

    This project is intended to realize the board game "Draughts", also known as "Checkers". As a task to fulfill the game must support various rules and game modes. It should also be possible to load new rules and on artificial intelligence based players at runtime. Therefor a framework will be published which allows everybody to do so. Beside the possibility for playing games on local devices, a multiplayer mode will be offered. Project is in beta state. Update(11/09/12): New version added...
    Downloads: 0 This Week
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  • 5
    JAGS

    JAGS

    Just Another Generic Shooter

    JAGS is a small multiplayer top-down shooter. It is a little academic experiment of mine, my final project for CMPSC 122 at Penn State University. After the class ended, I continued work on it. This game aims to be completely procedurally generated, from the maps to the weapons. I also plan to include stable multiplayer, powerups, etc. JAGS was originally written to use the DarkGDK game engine, but due to inefficiency, I'm porting it over to SDL. Stay tuned for more...
    Downloads: 0 This Week
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