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A multiplayer First-Person-Shooter game built in Java 3D
...At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal.
I have used fairly basic models, animations and a simple map.
A small Java program, with a server and a client. Clients can connect to the server and a simple character can walk around on a grassy plane, like an online game. Nothing special, but some people wanted the sourcecode.
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
DEPRECATED!
This program is replaced by Gamer's Proxy:
https://sourceforge.net/projects/gamersproxy/
This is a simple Java program that holds UDP packets for a while before forwarding them to a target address. This can be used to simulate ping in video games.
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StarCraft Remote Server is a simple tool that allows a StarCraft client to join a remote StarCraft server over the Internet without using Battle.net. It also allows a StarCraft server to announce his game over the Internet.
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.