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Cloud tools for web scraping and data extraction
Deploy pre-built tools that crawl websites, extract structured data, and feed your applications. Reliable web data without maintaining scrapers.
Automate web data collection with cloud tools that handle anti-bot measures, browser rendering, and data transformation out of the box. Extract content from any website, push to vector databases for RAG workflows, or pipe directly into your apps via API. Schedule runs, set up webhooks, and connect to your existing stack. Free tier available, then scale as you need to.
Multi scripts for CS:GO that do just about everything
I have not posted any of the code yet, I'm working on it locally then will push everything.
This is not to be used in game (maybe deathmatch only :stuck_out_tongue:), but
rather is meant to have some with the features that Java provides.
I included all source so that you can see what I used. This is a great
project to learn about global event listener, JRobot, JavaFX, etc...
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
A simple game originated from Nepal where two users or single user can play the game. There is two key component in the game i.e tiger and goat. Goat needs to trap the tiger in-order to win the game. And if tiger is able to eat 4 goats tiger wins the game.
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
Run applications fast and securely in a fully managed environment
Cloud Run is a fully-managed compute platform that lets you run your code in a container directly on top of scalable infrastructure.
Run frontend and backend services, batch jobs, deploy websites and applications, and queue processing workloads without the need to manage infrastructure.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
NetRisk GWT allows anyone to play a full game of Risk with up to 8 players from any Javascript enabled browser. Bases on the code of NetRisk 2.0 (https://sourceforge.net/projects/netrisk/) Demo: http://www.netrisk-online.de/
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.