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This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
The game of Draw Poker for 1 to 4 players with the possibility to play against the computer. Local/Lan/Internet gameplay supported, integrated chat system, customizable rules. Donations are welcome.
OVERVIEW OF GAME:
MBA manger Game is a network game written in.NET to support maximum teams with 3 people in one. Game has 3 parts and 3 players of a team have to play it. Basically it is a production company of bikes.
A Java based version of risk that will incorporate not only, single, hotseat and network multiplayer, but also configurable and programmable AI bots allowing you to pit your strategies against a computer.
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
Networked training tool for Air Traffic Controllers
Crujisim is a tool to allow Air Traffic Controllers trainees to practice in a radar environment. Different users connect to a hosting server to act either as controllers for adjacent positions or pseudopilots.
This is currently in the Planning stages. Using Basketball GM code as a guide. If anyone that is interested in helping out with this project should let me know as I am a new at coding and know that this is a work in progress. I hope to have this working within a year and have beta testing at that time. Version 1 will be open source as far as the basic parts of the game. After that I will not be updating this code and it will be closed source for personal reasons.
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We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
Turn-based strategy game, featuring detailed mechanics and gameplay features. NOTE: This project has been moved to Google Code until Sourceforge can decide on something and not change it a minute later.