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StarCraft Remote Server is a simple tool that allows a StarCraft client to join a remote StarCraft server over the Internet without using Battle.net. It also allows a StarCraft server to announce his game over the Internet.
This project is a client and server side admin mod for the video game SWAT 4.
It's based on Gez Admin Mod by Gez source code which is currently not maintained anymore.
NOT COMPLETE YET - THIS IS ONLY A TEST RELEASE. IF IT DOESN'T WORK PLEASE INFORM US. This is a project to make the best four in a row game EVER. Nuff said. Feel free to contribute if you like, but make yourself known, please.
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ZibbPatch is an easy to edit, lightweight patching program that allows you to spread your patches quick across your players. And with it's helper, it's easy to update the patcher remotely.
This is just a viewer I'm making for my own use. It's based off of SG 2.0. It's not a griffer client or l337 script kiddie client or anything like that. It has UI tweaks, shift+click/minimap/nearby people teleport functionality, etc.
MSCTIME is a streamlined online timesheet platform tailored for the construction industry.
Built for contractors and trades people working in the construction industry
Our customizable online timesheets adapt to diverse contractor and project needs. From intricate, large-scale endeavors to smaller projects, MSCTIME ensures precise time recording.
Fkmlandunter is a clone of the german card game "Land Unter". It runs over the network using the TCP/IP protocol for data transmission. A console client with ncurses and a QT client written in python and a GUI client using SDL are available.
A rebuild and update of the Crossfire RPG of the ageing code C to a modular C++ design with the intention of being dropped in replacement the existing Crossfire code base on completion.
World of Fighters (aka WoF) is an online multiplayer web game. The players will fight to conquer a world using cards that are units and spells. We will offer the server, the client and specific tools for card developers.
BFI is a 3rd person multiplayer realtime starship space combat game. Fleets fight for resources, and captains for promotion, in the style of Netrek and Navy Field.
Software and hardware for a radio controlled 'laser' combat game. A microcontroller is connected to a radio receiver and can send IR signals to another player with the same setup. When a valid IR code is received initially the throttle will be cut.
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.