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A node-based graphical programming environment for interactive visuals. The Nodekit was developed for the Tagtool project - find out more at http://www.tagtool.org
This Windows application supports compilation of FX effect files and HLSL shader files using fxc command line compiler included in DirectX SDK. You can compile many files at time or one file with different settings.
WARNING: Project cancelled. No another version are coming in future. Sweaty7Z - Dynamic-Link Library written on Visual C#, allows .Net applications to work with zip archives. It's supports many archive types and based on 7-Zip open-source project.
This is a GTK+ version of BillyAD2000's XBMC Media Companion, written using MonoDevelop. I will be re-writing the program while borrowing extensively from BillyAD2000's code design and logic.
D2D Map Editor enables the rapid creation of tile based map grids. It’s easy to learn and can be used by programmers and non-programmers alike. The maps generated can be deployed in games and applications developed in C++, C#, ActionScript and XML.
This project makes use of the iMON Display API from Soundgraph which allows to write 3rd party applications to show information on Soundgraph's VFDs and LCDs. Using XBMC's JSON RPC API information about the currently playing file is displayed.
Self-modifying Jar file Programming-Lang for Artificial-Intelligence & Audio & Natural-Lang monkeys with code like a simian. Windows mutate self Code: if(ask("MP3?")sound(mp3("C:\\music\\a.mp3"*(3.4 count)))) plays a.mp3 3.4x speed if click yes
Port of dcraw to C#. Thanks for Dave Coffin the original. Based on v8.88. Code is very much prototype quality and only tested with 450D. Output files from this differ from ones created with the original dcraw (see AHD file for further details)
iTunes Agent enables many non-iPod MP3 players to be used with iTunes. The project enables you to synchronize your MP3 player with an iTunes playlist with just a few mouse-clicks.
The aim of this project is to develop a high quality FullScreen DX9/10 overlay for Entropia Universe VU10.0+, Which is designed to be similar to an existing, older, no longer supported one known as 'PEAssistant'.
This project contains Visual Studio .NET 2.0 Classes that implement the Google Earth API version 2.1. These classes do not use the Google Earth COM libraries, but rather generate KML based on the documented API at http://earth.google.com/kml
This project provides a C# .NET 2.0 library which allows to interact with the JSON RPC and JSON API introduced in XBMC with the release of Dharma (10.0).
This is project is created to perform boolean operation using DirectX 9.0 with .NET 2.0 and other supported dlls. This is not a final build as i am working on the same. -- The suggestions are always welcome. Thank You.
The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
This project implements a simple 3D game/graphical engine based on OpenGL API. The code is partially based on OpenGL tutorials by NeHe and implements basic features like lighting, collisions, hit tracing and HUD.
The goal of this project is to enable you, with a unique "click" to : - convert any video file to a iPhone/iTouch compatible one - add automaticaly metatdatas - add automaticaly subtitle and allow the user to display them on request
It is an experimental project to implement the IEEE1599 architecture, including MP3 automatic phrase segmentation system. The program can import an IEEE 1599 XML file, play the corresponding MP3 file and MIDI file, and display lyrics and sheets.
A media processing C# application, using .Net Framework 4.0. The application is comprised of a WPF user interface and WCF load balanced farm. The solution is designed to be a Visual Studio Express compatible project.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
Visual Media Selector (VMS) is a home project to build an application to organise Visual Media in a way to keep track of whats been watched, save where the user has watched up to for a home theatre computer. To also develop programming skills.
code in this repository is now deprecated, vvvv has moved to github. please see:
https://github.com/vvvv/vvvv-sdk
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a collection of standards-based plugins compatible with (among others) vvvv: video tracking plugins based on the freeframe api, audio/video directshow filters, and plugin nodes based on vvvvs own plugin interface. for vvvv see: http://vvvv.org