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Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
AudioMuse aims to be a complete client/server multi-platform multi-format pervasively-modular networkable system for the production, transmission and reproduction of music.
The project consists of building an instant messenger for LAN or through the Internet. It has an client-server structure. It has the capabilities to send text messages and files, among others. La diferencia que se desea marcar frente a otros proveedores
Web 2.0 environment for collaborative and extensible design of object interconnection diagrams like UML, networks, circuits and other graph based diagrams. Client: Web-based (AJAX / Dojo Toolkit) Server: JEE Application (Struts Framework)