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WS Arena is a XMPP platform that allows applications to multiplex streaming messages of any content type. Messaging can be accomplished asynchronously across networks in real time. Possible transport modes include WS-to-WS, WS-to-XMPP, and XMPP-to-XMPP.
C# Website system. This is going to be the "Newer" Internet, and even has a custom theme system. This is going to let users do "anything" that won't harm the client computer in any way.
The project delivers a JavaScript library for Canvas computing; the library allows to represent and browse structured information in form of conntected hexagons wrapped in one the 3D space
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
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vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
A distributed, peer-to-peer, server-less communication & messaging solution for JAVA (JMS), C++ and .NET applications, integrates with JBoss, WebLogic & WebSphere. Offers guaranteed delivery, security and transactions. Supports TCP, SSL & HTTP protocols.
Project c2h - cetacean to human - building Seadragon, a tool for the scientific research of the acoustic communication of cetaceans, supporting the creation, emission, and recognition of underwater whistles. The blog: http://leafyseadragon.blogspot.com/
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
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Important information!!! The Mapbender project moved under the roof of the Open Source Geospatial Foundation at http://www.osgeo.org/. All downloads and information are linked from the project site at http://www.mapbender.org/
PyVisi is the Python visualisation interface: a generic Python-based interface to many different scientific visualisation packages. PyVisi is intended for use in both standard and high-performance computing environments, and with the escript package.
DAI = Distributed Artificial Intelligence The projected is intended to be a test bed for AI related concepts and technologies, not necessarily an end user product, though that could change. Some of the modules can be modified for other uses.
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
LiveScreen makes it possible to publish GUI screenshots that users can interact with. Unlike other remote desktop solutions, no special client is required. Web browsers can act as clients without employing helper apps, plugins or Java.
Java n-tier Framework and GUI Screen builder/designer, supporting 1, 2 and 3 tier mixed architectures to databases, application servers or local persistent data in files. Extensive documentation including launching from a Web Server.
JCGrid is an easy-to-use tools for real-world grid-computing. It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
Mars Eva Computing Environment is a JMF, JINI project that is used to provide a collaborative mission planning & execution environment for furture teams on Mars. This effort is part of a simulation for the Mars Society of Australia.
POV-Ray Animations for everyone from everyone.
Use the power of many Computer connected to the Internet to raytrace long or complex Animations with the freeware Raytracer POVRay (http:/www.povray.org/). Each Client gets a "work unit" from the Server an
nemosomen is a framework for designing open source, network based, multimedia (video/openGL/sound/MIDI) realtime toys
a suite of tools for distributed development, processing of media. It tries to shift most of the working process in realtime processes.
BORG - BORG Open Rendering GUI - is a network rendering system developed by TAUTOLOGIX for RenderMan compliant renderer. BORG is platform independent and used to distribute rendering jobs. It can also be used as a GUI for the supported renderers.