SL is a suite of C++ template classes that support
geometric computation (specifically adapted to OpenGL).
It includes many different kind of algorithms (linear algebra methods, coding/decoding tecniques, generalized data structures, utilities).
Dirac is a general-purpose video codec aimed at resolutions from QCIF (176x144) to HDTV (1920x1080) progressive or interlaced. It uses wavelets, motion compensation and arithmetic coding and aims to be competitive with other state of the art codecs.
SMSG - Simple Mencoder Shell GUI. Primarily to be used as a batch video trans-coding application without all the tabs, buttons, bells and whistles. This is a Win 32 application using the .Net 2 SDK. ***Now with FFMPEG*** - Beta!
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
Playlist is a music player that uses HTML5-compatible Web browsers (like Chrome, Firefox, and Safari) to play digital audio and music files stored either locally or from a web server.
Optical System raytracing prototype. It should be a toolkit for the rapid coding of a optical system which someone wants to raytrace. User will code his optical elements and define (code) light sources and optic will render the scene.
Various coding projects by the members of the BlaatSchaap Website. The latest project is a multi-scrobbler that will scrobble to both last.fm en libre.fm. Another project is a modular IRC bot. both protocol and other functionality are loadable plugina.
DawNLITE is a Natural-Language-based Image Transmoding Engine. The software transforms an image to a video as recorded by a virtual camera panning and zooming over the image, following a natural language text description of the image.
zSVC provides an efficient implementation of the Scalable Video Coding extension of H.264. Its aim is a real-time SVC decoder framework on PC platform.
OpenAVS is the open source implementaion of AVS (Advanced Coding of Audio and Video ). AVS is competing with MPEG-4 and H.264 to replace the current worldwide compression standard, MPEG-2.
The Qt4 Dicom Widget set is extends Trolltech's Qt4 designer with additional widgets. They are 'components' to setup a DICOM viewer in some simple drag and drop operations. No coding needed.
A set of libraries and example applications, written in C# .NET, to enable a developer to integrate a Real-time Time Domain Coding algorithm into their own application.
pspsy: the Phase Space codec and PSYchoacoustical model. It explores a new lossy perceptual audio coding scheme based on masked thresholds in phase space.
H.264 Stream Editor is a re-coding application developed by TATA ELXSI LIMITED, that allows the user to edit the configuration parameters of the H.264 Bit stream files, therby obtaining a custom configured video file.
magic GUI platform is intend for embedded system, include mg-designer and mg-runtime platform. embedded application developer just design the GUI application, no coding, no toolkits. The magic GUI file can run on top of mg-runtime platform directly.
A "learning by coding" type of 3D-studio with a basic set of features. Include a pure software-implemented renderer with support for per-pixel operations (such as Phong), textures, alpha/bump/environment-mapping etc.
j2dcg: Java 2D Computer Graphics and Imaging Framework. This framework is targeted for academic use, to reduce the amount of Java / User Interface coding for assignements targeting both raster and vector graphics.
Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
OS independent C++ multimedia sdk for developing demos, tools or games. Base on a plugin architecture for image and 3d renderer. Support DirectX 9 and OpenGL.
It deals with coding rules, advanced object programming, design patterns and unit tests.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.