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Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
Powerfull ATL Based Library (for VB6) / Strong Class Relations
ATL based library written with vb6 using windows API's.
Including very strong methods such as concurrent execution in most of classes ,wide graphics engine.
MintAPI allows you to do more works using less statements which can write in only single lines.
MintAPI provides under LGPLv3 license ,you can use it freely.
I recommend you to use it ,it's very nice and cute.
This program can help encoder create avs script easily. Features include: Burn subtitle. Convert srt to ass subtitle for better formatting. Force ratio by adding black borders to prevent distortion and more...
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
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+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.
Covalence is an RPG Engine, under development by OpenArrow, that is designed to allow fast-running Role Playing Games by using .Net, and compiled dlls for games.
BookManager is a software to manage your book collection with many option in future version : loans gestion, search engine, report, statistics.
BookManager needs the Ms .NET Framework 1.1. You can download it on the Microsoft site.
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SVG export script for powerpoint. You create a diagram using powerpoint's shapes, text boxes, drawing tools, etc. Then you run export_to_svg (a macro) and bingo you have an SVG fragment that you can view in your favourite browser.
Tsunami is a Univesal Render Engine Interface able to plug into many 3D aplications letting them convert their meshes in the engine\'s particular format and our intension is to be help by another programmers to recode for other 3d formats and plataforms.