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Moon2.0 software is an open source toolkit to design low cost space missions. It is intended for educational or experimental use. This program covers all the phases of a typical space mission: spacecraft and propellant design, satellite and attitude control, trajectory simulation, ground station coverage, etc.
The main window is an OpenGL 3D viewer that shows the progress of the spacecraft trajectory during the mission simulation.
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Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
Project 1 BLENDER MACROS AUTOMATION, add presets to bge, allow automatic unwrapping and texturing,automatic logic setup project 2 learn,create share education is priority this is an open gui 3drendering development project allowing you to share ,art kno
AVRCNC is a CNC-Controller based on an ATMega8 and some other (cheap) hardware. Main advantages compared to L297+L298 are: - simpler to build - easier to expand - mega8 controlls motors directly - no time-critical tasks on PC
ddt-mini-soft is a collection of my useful small software including Image processing, 3D Water Effect in OpenGL, API lib, C/C++ lessons, game and more...
This project is horribly outdated, and will never be updated again. I'd recommend against using.
The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
+MF (Extended Media Format) is a new standard formating style/script for images and block text. It is like a mix of JavaScript and CSS to provide animation in a small file.
The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.
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A MMORPG where each user gets a shack in a slum part of a
fantasy d&d type world. they must use whatever skills they
can in order to progress. which will enable them to
BUILD weapons, clothes, better accomodation etc.
No Built-in Shops means ev
Tsunami is a Univesal Render Engine Interface able to plug into many 3D aplications letting them convert their meshes in the engine\'s particular format and our intension is to be help by another programmers to recode for other 3d formats and plataforms.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo
A free texture editor for Windows 9x which will support POV-Ray 3.1 textures. It also has a preview feature. This is basically a front-end to generate POV texture code.