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To transcribe audio, the app uses the built-in speech recognition features of macOS.
Turn your audio and video files into text
You can change the font size by pressing the command and +/- keys. The font size is saved during further use.
A folder "Hear" with text files is created on the desktop.
The program is universal - arm64/x86_64
You can ask questions here
https://sourceforge.net/p/the-hear/discussion
SPKML is a hybrid language being created initially as a web-based language that takes it's structure from existing language specifications, including: XML, XHTML, AIML (Artificial Intelligence Markup Language), and most importantly, PHP and all that works with HTML5 as well. The ability to be compiled into self executing cross-platorm bundles is part of the goal too...
Real-time audio synthesis engine and music programming language
N.B. SuperCollider is now hosted at GitHub, and the most recent versions can be downloaded from there. http://supercollider.github.io
A real time audio synthesis engine, and an object-oriented programming language specialised for music.
SuperCollider was created in 1996 by James McCartney, now (since version 3) released as free software.
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
foo is a sound synthesis framework which provides high-level
abstracted ways of creating and manipulating sounds via a scheme
language interface. foo is designed for highest audio quality rather
than highest performance.
SimVRML is a system for providing a robust Virtual Reality system for the Macintosh. The focus of SimVRML is simulation and scientific computing based upon the Virtual Reality Modeling Language (VRML). SimVRML provides VR viewing for Mactel and G5 Macs
A modular audio programming language, designed to write applications quickly. Its main goal is real time audio processing, but it should be used for any kind of development.
An Open Source Render compatible with the RenderMan Interface (currently version 3.2) from Pixar and highly expandable, with addition of geometric plug-ins, hidder plug-ins, output device plug-ins, and Shading Language extension plug-ins.
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