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VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
Allegory is a tool for electronic music. It consists of a small library of Haskell definitions that can be used to create, explore, and refine developmental/variation relationships between diverse sound materials. Csound required as realisation engine.
XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
A DHTML interface to the MapServer GIS engine. (Get MapServer at http://mapserver.gis.umn.edu). MapSurfer allows interactive display, panning, and zooming of geographic data along with feature querying. See http://www.scign.org/mapsurfer/mapsurfer/
Narcotik Engine is a cross-platform object oriented 3d graphics engine based on OpenGL. It is minimalistic to provide the developer the most flexibility for his/her project.
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Engine for unlimited effects and modulation for sophisticated audio generation, with instrument simulation capabilities. It provides a simple core for generating effects and statistical and physical instrument modelling.
OpenSim - Open Simulator. Primarily a 3D simulator for multiple indoor and outdoor mobile robots. Includes 3D real-time rendering (via OSG) and a physics engine (via ODE). Current emphasis is on manipulators.
LetItBurn! is aimed at providing a real open source multiplateform CD/DVD burning software. The graphical toolkit is based on wxwidget and the language is C#. The burning engine will use the libburn library (freedesktop). Help would be appreciated.
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
PopCorn is multimedia (3d, 2d, audio, ...) engine, as a multiplatform free library to create multimedia (2d, 3d, audio) applications. It is programmed in C, high level, and is programmable as a SDL&OpenGL-like.
The ion engine is a portable 3D graphics engine for C++. It completely abstracts the underlying API (both OpenGL and Direct3D are supported). Programmable hardware is fully supported.
Damocles is a game engine programmed in C++.(Opengl/SDL) ||| OS:Linux / Windows ||| 3 main modules in Damocles: ||| Damocles : 3D engine |||Junior : Physic and Mathematics engine ||| Unik : Network engine (Only for Windows version for the moment)
LightStorm is a photorealistic multi-processor 3D rendering engine written in C/C++ that goes one step beyond Radiosity without the need for ray-tracing tecniques.
This project is intended to create a High quality, cross-platform Module playback engine that can be used for any Object Pascal compiler (Delphi, Kylix, Free Pascal) to playback MOD, S3M, XM & IT files in your programs.