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The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
The AUGUI framework is a set of classes to be used to ease development of custom Carbon edit views for Mac OS X Audio Units. The classes are based on the HIFramework and on the AudioUnit SDK provided by Apple. Support for Cocoa UI is being added.
...Previously, development were using Delphi language. Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies:
_ C++11
_ wxWidgets 2.9 (will be 3.0 when it will be released)
_ openGL
_ pluma framework (a fixed version located on bitbucket)
The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort.
...
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
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CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
A cross-platform camera framework that provides uniform access to camera devices for video processing or display. It comes with a SDL demo application which compiles on Win32, Linux and MacOS X and can address any camera already supported by the host OS.
iPodRaze is a free Open Source project utilizing the Cocoa Framework written for Mac OS X in C++, Objective-C and Applescript. iPodRaze lets uses take their own music from their iPods and copy them back to their hard drives. Free your music!
An Objective-Cframework for developing AudioUnits. This framework (dynamic library bundle) can be used by Cocoa/Objective-C developers as an alternative to Apple's C++ based CoreAudio SDK.
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Framework for Cocoa applications, to browse media from Apple's iLife apps within your program, without the need for private libraries - just add this framework to your Cocoa project for iLife integration (iPhotos, iTunes, iMovie & Browser links)!
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.
GPUVision is a framework for creating GPU based general purpose programs, image processing programs, and computer vision programs in C++. Supported libraries include matrix operations, graph partitioning, kernels, corner detection, edge detection etc.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
OSW is a graphical programming environment for real-time music and audio applications. Users connect objects called transforms to form programs called patches. OSW currently runs on Windows, Linux, Mac OS X and SGI platforms.
Phat4X - A platform-independent manager software for the "PhatBoxŽ Digital Media Player" by PhatNoise, Inc.
This community project has the goal to provide an open solution for Linux, MacOS X and Windows using Trolltech's Qt framework.
Slut is a programmingframework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
FreeSP is an infrastructure for programming platform-independend online signal processing applications. Ports to specific platforms (like DSPs and microcontrollers) are made by simply exchanging the freeSP System-module.
emuSICK is a free multiplatform radio automation system based in the QT framework from Trolltech and the best wonderful FMOD sound engine. It allows to play multiple playlist grouped in blocks of time. You should use it in Linux, Windows and Mac.
A C-programming language wrapper for the libsndfile audio file handling library (by erikd). The wrapper provides simple one line audio file read and write methods.