Showing 88 open source projects for "minecraft(linux)"

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  • 1
    Freeband is a free, cross-platform, open source alternative to the games Guitar Hero and similar games.
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  • 2
    Utility to generate customized virtual scenarios and avatars, in order to create a virtual chat environment. The aim is to provide a revolutionary virtual communication system, simulating real places to arrange online meetings and chats.
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  • 3

    EOS Multimedia Scripting Environment

    Multiplatform Scripting Environment for Videogames and Multimedia

    EOS Multimedia Scripting Environment is a programming environment, based on Lua scripting, designed for development of videogames and multimedia applications. The software is released under a custom zlib License, and is free also for commercial purposes.
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  • 4
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
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  • 5
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  • 6
    m-m is a graphical programming system designed for rapid and real-time manipulation of programmable MIDI devices. The system is designed for MIDI data with but with generic untyped data in mind.
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  • 7
    Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
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  • 8
    ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
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  • 9
    TVComm is a framework to digital tv applied on t-commerce. The framework is aimed to provide a core of common funcionalities as security, payments transactions and authentication requirements to digital tv.
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  • 10
    Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
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  • 11
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
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  • 12
    URI-URL collector is a manager of cites, references, links, bookmarks etc. with an idea to present information just-in-time whenever it is needed
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  • 13
    Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
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