Showing 15 open source projects for "opengl utility"

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  • 1
    A free OpenGL utility toolkit, the open-sourced alternative to the GLUT library.
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    Downloads: 1,147 This Week
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  • 2

    MuTools

    Collection of utility functions

    Collection of useful classes and functions.
    Downloads: 0 This Week
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  • 3
    OpenGLChecker

    OpenGLChecker

    Utility application to obtain data about your OpenGL implementation.

    OpenGLChecker is a fast and smooth program that retrieves relevant information about your OpenGL implementation. It can also test your computer's performance with fully scripted benchmarks. This allows you to write your own benchmark scripts for testing your OpenGL performance.
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    Downloads: 30 This Week
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  • 4

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance...
    Downloads: 0 This Week
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  • 5

    texgenpack

    Texture compression and conversion program with KTX and DDS support.

    texgenpack is a texture compression and conversion program featuring a command line utility and a simple GUI program . Compression is implemented using a genetic algorithm. It supports compression, decompression, conversion and comparison of texture and image files. The image format supported is PNG, while for textures there is support for KTX, PKM and DDS using ETC1, ETC2, DXT1/3/5 or BPTC (BC7) texture compression. Several uncompressed texture format are also supported. This program...
    Downloads: 0 This Week
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  • 6
    This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
    Downloads: 0 This Week
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  • 7
    GrMake is linux utility tool for creating 2-D and 3-D graph from user defined graph structure written in DOT language.
    Downloads: 0 This Week
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  • 8
    This library is an utility library for OpenGL applications like D3DX for DirectX. It includes mathematic classes and functions (projection/view matrices creation,vectors, matrices, quaternions) , textures and shaders loading, frustum computation, ...
    Downloads: 0 This Week
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  • 9
    A basic graphics, sound, input and utility library for games and applications, geared towards flexibility, ease of use/prototyping/debugging, portability and performance.
    Downloads: 0 This Week
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  • 10
    Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
    Downloads: 0 This Week
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  • 11
    GLttf is a font rendering utility library for OpenGL using FreeType 2.
    Downloads: 0 This Week
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  • 12
    Utility for packing and rendering fonts to texture for use in OpenGL. Also includes a library to load and use the fonts in your game/app.
    Downloads: 0 This Week
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  • 13
    StereoGL will provide a uniform interface for stereo 3D displays under OpenGL, supporting as many hardware devices as possible. It will also include utility functions such as calculation of left/right viewing transforms.
    Downloads: 0 This Week
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  • 14
    OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
    Downloads: 0 This Week
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  • 15
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
    Downloads: 0 This Week
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