Generate secure, production-grade apps that connect to your business data. Not just prototypes, but tools your team can actually deploy.
Build internal software that meets enterprise security standards without waiting on engineering resources. Retool connects to your databases, APIs, and data sources while maintaining the permissions and controls you need. Create custom dashboards, admin tools, and workflows from natural language prompts—all deployed in your cloud with security baked in. Stop duct-taping operations together, start building in Retool.
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osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIACG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidiaCG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIACg shaders and other nVIDIA OpenGL extensions to your OSG applications.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally NvidiaCG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.