Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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Vibes don’t ship, Retool does
Start from a prompt and build production-ready apps on your data—with security, permissions, and compliance built in.
Vibe coding tools create cool demos, but Retool helps you build software your company can actually use. Generate internal apps that connect directly to your data—deployed in your cloud with enterprise security from day one. Build dashboards, admin panels, and workflows with granular permissions already in place. Stop prototyping and ship on a platform that actually passes security review.
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIACG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
This Eclipse plugin help you to create, edit and verify your GLSL (OpenGL Shading Language) and NVidiaCG vertex and pixel shaders directly inside the Eclipse IDE. Each shader can be edit in an editor with syntax color with error/warning markers.
osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIACg shaders and other nVIDIA OpenGL extensions to your OSG applications.
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The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally NvidiaCG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.