Showing 7 open source projects for "number prediction algorithm"

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    Rent Manager Software

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  • 1
    Bayesian Optimization

    Bayesian Optimization

    Python implementation of global optimization with gaussian processes

    This is a constrained global optimization package built upon bayesian inference and gaussian process, that attempts to find the maximum value of an unknown function in as few iterations as possible. This technique is particularly suited for optimization of high cost functions, situations where the balance between exploration and exploitation is important. More detailed information, other advanced features, and tips on usage/implementation can be found in the examples folder. Follow the basic...
    Downloads: 0 This Week
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  • 2
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    Line-drawing and polygon-filling rasterization algorithms in Java. Simple 2D package and more complex 3D package with Z-buffering. Texture mapping not supported at the moment. Color interpolation for lines, Gouraud shading for polygons fully supported. Floating point vertex coordinates, not integer. Pixel-level aliasing, not endpoint aliasing. Doesn't use Bresenham line style! Works with all Java versions. No external dependencies. Suitable for study in academic institutions,...
    Downloads: 4 This Week
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  • 3
    Triangula

    Triangula

    Generate high-quality triangulated and polygonal art from images

    Generate high-quality triangulated and polygonal art from images. Triangula uses a modified genetic algorithm to triangulate or polygonate images. It works best with images smaller than 3000px and with fewer than 3000 points, typically producing an optimal result within a couple of minutes. For a full explanation of the algorithm, see this page in the wiki. You can try the algorithm out in your browser, but the desktop app will typically be 20-50x faster.
    Downloads: 1 This Week
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  • 4
    Primitive Pictures

    Primitive Pictures

    Reproducing images with geometric primitives

    Primitive Pictures is an image processing command-line tool written in Go that reproduces images using geometric primitives (triangles, rectangles, ellipses, polygons, etc.). The core algorithm is iterative and “hill-climbing”: given a target image, it repeatedly finds the best single shape to add that will reduce the error between the current approximation and the target image, then draws that shape. Over time (e.g., adding 50-200 shapes) the output becomes an abstracted version of the...
    Downloads: 1 This Week
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  • 5
    Divergent Scallator

    Divergent Scallator

    Pascalloids via divergent algorythms for fun graphics

    Number fields included for number of polygon's sides and N value for numeric scallation via new divergent algorithm are augmented by a number of graphical adjustment features. In 2D, all polygons are possible to generate, and once you find what you like, color cycling and rotation are available.
    Downloads: 2 This Week
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  • 6
    BayesianCortex

    BayesianCortex

    simple algorithm for a realtime interactive visual cortex for painting

    A paint program where the canvas is the visual cortex of a simple kind of artificial intelligence. You paint with the mouse into its dreams and it responds by changing what you painted gradually. There will also be an API for using it with other programs as a general high-dimensional space. Each pixel's brightness is its own dimension. Bayesian nodes have exactly 3 childs because that is all thats needed to do NAND in a fuzzy way as Bayes' Rule which is NAND at certain extremes. NAND can be...
    Downloads: 0 This Week
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  • 7
    A framework for Voxel Coloring which is an algorithm for 3D reconstruction from a number of photographs with known camera locations. We have an implementation of the basic Voxel Coloring algorithm by Seitz and Dyer and several extensions to it.
    Downloads: 0 This Week
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