Showing 13 open source projects for "masmt runtime engine"

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    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 2
    Stremio Core

    Stremio Core

    Types, addon system, UI models, core logic

    Stremio Core is the Rust engine that powers Stremio’s apps by centralizing all reusable logic behind discovery, catalogs, metadata, streams, add-ons, and user/library state. It exposes a clean set of modules—types, addon_transport, and state_types—so apps can talk to add-ons, model UI state, and react to events without duplicating code. The architecture is inspired by Elm: immutable state, message-driven updates, and explicit side-effects (“effects”) keep behavior predictable and testable....
    Downloads: 1 This Week
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  • 3
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open...
    Downloads: 1 This Week
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  • 4
    Dozzle

    Dozzle

    Realtime log viewer for containers. Supports Docker, Swarm and K8s

    Dozzle is a lightweight, self-hosted web application for real-time viewing and monitoring of container logs, focused on speed and simplicity rather than building a full log storage pipeline. Instead of indexing or storing logs, it connects to your container runtime and streams live output so you can diagnose issues as they happen. The interface includes practical quality-of-life features like fuzzy searching for containers, regex log search, split-screen viewing for multiple logs, and live stats such as CPU and memory usage. It supports more advanced analysis through an in-browser SQL query engine for querying logs, which helps when you need structured filtering without exporting data elsewhere. ...
    Downloads: 0 This Week
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  • 5
    React Diagrams

    React Diagrams

    Super simple, no-nonsense diagramming library written in react

    A flow & process orientated diagramming library inspired by Blender, Labview and Unreal engine. Modern Codebase written entirely in Typescript and React, the library makes use of powerful generics, advanced software engineering principles and is broken up into multiple modules. Hackable and extensible the entire library including its core can be extended, rewired and re-assembled into fundamentally different software to suit your own software needs.
    Downloads: 1 This Week
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  • 6
    art-template

    art-template

    High performance JavaScript templating engine

    art-template is a simple and superfast templating engine that optimizes template rendering speed by scope pre-declared technique, hence achieving runtime performance which is close to the limits of JavaScript. At the same time, it supports both NodeJS and browser. art-template simultaneously supports two syntax of template. Standard syntax allows templates to be easier to read and write.
    Downloads: 0 This Week
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  • 7
    xeogl

    xeogl

    A WebGL-based 3D engine for technical visualization

    xeogl is an open source JavaScript library from xeolabs for 3D model visualization on WebGL. It gives you tools to create interactive 3D worlds in your browser. Load models from formats like glTF or OBJ, or generate them programmatically. Navigate them with the camera and script them with Javascript, to build compelling 3D presentations. Load multiple models. Isolate/move/emphasize objects. Camera navigation controls. Camera animations (flyto, follow, path etc). Emphasis effects (wireframe,...
    Downloads: 0 This Week
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  • 8

    The 2DX Project

    Java 2D graphics/utility library

    The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance...
    Downloads: 0 This Week
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  • 9
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 3 This Week
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  • 10
    OpenVRML is a cross-platform VRML and X3D browser and C++ runtime library.
    Downloads: 15 This Week
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  • 11
    ...If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?...
    Downloads: 1 This Week
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  • 12
    Blend tree animation system runtime written in C++ for Ogre 3D Engine. Video of the editor: http://www.vimeo.com/2007054
    Downloads: 1 This Week
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  • 13

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
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