Showing 29 open source projects for "body"

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  • 1
    Monster Mash

    Monster Mash

    New Sketch-Based Modeling and Animation Tool

    ...Under the hood it builds a lightweight surface and auto-assigns handles so you can grab and move parts intuitively, with smooth deformations propagating across the body. Because it runs interactively, artists iterate rapidly—blocking poses, trying alternate proportions, or recording short performances—before exporting results downstream. It’s equally useful for education, previs, and indie production where fast iteration trumps photorealism.
    Downloads: 22 This Week
    Last Update:
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  • 2
    formidable

    formidable

    The most used, flexible, fast and streaming parser

    ...Save time, reduce risk, and improve code health, while paying the maintainers of the exact dependencies you use. Of course, with Koa v1, v2 or future v3 the things are very similar. You can use formidable manually as or through the koa-better-body package which is using formidable under the hood and support more features and different request bodies, check its documentation for more info.
    Downloads: 5 This Week
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  • 3
    ViRe

    ViRe

    A open-source VR mocap studio built in Unity

    ...ViRe runs on top of SteamVR, the default asset to support all kinds of VR Headsets. It supports the tracking of the headset and both hand controllers. We are working on support for additional body trackers, and for every place you do not have a tracker, procedural bone movement will help out.
    Downloads: 2 This Week
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  • 4
    Welcome to node-html-to-image

    Welcome to node-html-to-image

    A Node.js module that generates images from HTML

    ...When you install Puppeteer, it downloads a recent version of Chromium (~170MB Mac, ~282MB Linux, ~280MB Win) that is guaranteed to work with the API. node-html-to-image takes a screenshot of the body tag's content. If you want to set output image's resolution you need to set its dimension using CSS. Handlerbars is a templating language. It generates HTML from a template and an input object. In the following example we provide a template to node-html-to-image and a content object to fill the template.
    Downloads: 0 This Week
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  • 5
    Vircadia

    Vircadia

    Vircadia open source metaverse platform

    Vircadia is a full coverage ecosystem of open source applications that enable individuals and organizations to deploy their own virtual world solutions. Vircadia’s worlds are among the largest with 16km³ of build space. All building and scripting of your world happens in real-time. This means that building is quick, efficient, and collaborative. Vircadia worlds can be accessed from Windows, Linux, and MacOS. Android, iOS, and Quest 2 support is coming soon. Unlike most platforms, Vircadia is...
    Downloads: 0 This Week
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  • 6
    Manikin
    A very simple java simulation of the human body to simulate a 3D drawing manikin,with plenty of freedom of movements of the limbs and rotation of the body to implements a 360 degrees view.Source code available.No openGL.Improvements to come !
    Downloads: 0 This Week
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  • 7
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. ...
    Downloads: 0 This Week
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  • 8
    FrankMocap

    FrankMocap

    A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

    FrankMocap is a monocular 3D human capture system that estimates body, hand, and optionally face pose from a single RGB image or video. It regresses parametric human models (e.g., SMPL/SMPL-X) directly, producing temporally stable meshes and joint angles suitable for animation or analytics. The pipeline couples a robust 2D keypoint detector with 3D mesh regression networks and priors that keep results anatomically plausible.
    Downloads: 1 This Week
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  • 9
    Twometer VR

    Twometer VR

    Low budget open-source Virtual Reality controllers

    ...Although there is currently no implementation of full-body-tracking, the system is technically fully capable of supporting it.
    Downloads: 0 This Week
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  • 10
    VRWorkout

    VRWorkout

    High-intensity virtual reality workout game

    ...Pushups followed by jumps get your heart pumping. Classic pushup, one-armed planks and side planks. Fast and small jumps similar to skip rope jumping. A “workout first” VR music game with hand tracking based full-body exercises in boot camp style workouts, your fitness wins regardless of your score. Physically engaging experience with elements of calisthenics, high-intensity interval & circuit training. Activates your whole body compared to just certain areas with squatting, pushups, side planks, crunches, jumping, burpees and more.
    Downloads: 0 This Week
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  • 11
    ofxWorkbench
    OFX extension for interactive stereo projection mapping (3D Workbench)
    Downloads: 0 This Week
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  • 12
    Rendertron

    Rendertron

    A Headless Chrome rendering solution

    Rendertron is a headless Chrome rendering solution designed to render & serialise web pages on the fly. Rendertron is designed to enable your Progressive Web App (PWA) to serve the correct content to any bot that doesn't render or execute JavaScript. Rendertron runs as a standalone HTTP server. Rendertron renders requested pages using Headless Chrome, auto-detecting when your PWA has completed loading and serializes the response back to the original request. To use Rendertron, your...
    Downloads: 0 This Week
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  • 13
    Relativty

    Relativty

    An open source VR headset with SteamVR supports for $200

    ...Thus Relativty supports SteamVR games and can be modified to add support for any DIY or off-the-shelf VR device. The room-scaling AI can be used with any camera, it tracks your body based on video input. Precision and freedom of movement are still very far from dedicated sensors, however, we believe that the model can be trained and improved by orders of magnitude. We designed an affordable motherboard that runs the Relativty Firmware, it is based on the Atmel SAM3X8E ARM Cortex-M3 processor and uses an MPU-6050 as it’s IMU. ...
    Downloads: 0 This Week
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  • 14

    SmartBody

    Character animation system for games and simulations.

    ...) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or prerecorded audio * Gazing - robust gazing behavior that incorporates various parts of the body * Nonverbal behavior - gesturing, head nodding and shaking, eye saccades - Online and offline retargeting of motion - Automatic skinning and rigging SmartBody is written in C++ and can be incorporated into most game engines. SmartBody is developed at the USC Institute for Creative Technologies from the Character Animation and Simulation group: http://cas.ict.usc.edu
    Downloads: 1 This Week
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  • 15
    mini3d

    mini3d

    3D Software Renderer in 700 Lines

    The 3D software rendering tutorial, without any performance optimization, mainly shows people how to write a software renderer with a fixed pipeline. Although the main body code is only 700 lines, the sparrow is small and complete. The source code has only one mini3d.c, and a single file implements everything and is easy to read. No third-party library dependencies, no complicated project directories. Standard D3D coordinate model, left-handed system plus WORLD / VIEW / PROJECTION three matrices. Implementing Cropping: Simple CVV Cropping. ...
    Downloads: 0 This Week
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  • 16
    Bullet

    Bullet

    JVM Bullet Physics SDK

    Bullet is real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. Jvm port of Bullet, by Erwin Coumans. Take a look at the tests to see what has been ported and tested to be working. A high-end desktop GPU, such as an AMD Radeon 7970 or NVIDIA GTX 680 or better. We succesfully tested the software under Windows, Linux and Mac OSX. The software currently doesn't work on OpenCL CPU devices. It might run on a laptop GPU but...
    Downloads: 0 This Week
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  • 17
    Fernweh3D

    Fernweh3D

    Fernweh3D is an interactive audiovisual album by Termotank.

    ...Fernweh3D does not make use of any predetermined paths or preferential orientation; it has no plot, no directions to be followed, and no order of operations. The user has total freedom and absolute control over their virtual body. --- In 2025, celebrating the tenth anniversary of its original encarnation, Termotank released a remastered and optimized VR version for modern headsets. You can find it at: https://termotank.com/VR --- Termotank is a project created in 2008 by Matías Brunacci and Guido Flichman. https://termotank.com
    Downloads: 0 This Week
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  • 18

    ColorApplet

    Qt Applet for color conversion

    Qt Applet for color conversion between different spaces (XYZ, xyz, L*U*V*, LAB (Hunter), L*A*B*, RGB, sRGB, Adobe RGB, YIQ, Y'UV). Gives the color for a Black Body at a given temperature. Plots the chromaticity diagram and gives an approximation of the dominant wavelength and purity. Plots the histograms for an input image in a given color space.
    Downloads: 0 This Week
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  • 19
    ...May be used to generate sounds that entrain the brain's waves to oscillate at selected frequencies to aid in relaxation, lucid dreaming, meditation, clear thought, out-of-body experiences + more
    Downloads: 8 This Week
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  • 20
    Combines Blender's graphical interface and rendering capabilities with MBDyn's multi-body dynamics, aerodynamics, and aeroelastics simulation and analysis, for rapid modeling and realistic rendering of physics based multi-body simulations.
    Downloads: 0 This Week
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  • 21
    This project aims to develop an interaction framework based on body detection by webcams, identifying the skeleton shape (hands, arms, head, legs etc), for games, virtual reality, augmented reality and other applications.
    Downloads: 0 This Week
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  • 22
    Piavca is a character animation engine that supports an extensible method for blending and combining animation and a library of body language based animation methods. It works together with Cal3D and OpenSG
    Downloads: 10 This Week
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  • 23
    QMGA is a Qt-based molecular graphics application for visualizing large ensembles of ellipsoids, spherocylinders or spheres. It is conceived for coarse-grained mesoscopic molecular simulation, but can be used for any kind of convex body systems.
    Downloads: 0 This Week
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  • 24
    Calculating 2D-Gray-scale bitmaps Calculation of a 3D-rotation-body form a detected area by using different image processing algorithms. Developed for the German Aerospace Center (DLR). Used Projects: Substance (GUI)
    Downloads: 0 This Week
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  • 25
    You can 'wear' any clothes on the internet 'virtually' on your body (image). And this application stores the URL where you can buy the clothes, you can share your information like your good looking shot or your ratingson the clothe over internet.
    Downloads: 0 This Week
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