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Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Jd3Editor is a graphical id3tag version 1 and 2 editor, it can also convert id3 tags to filenames and convert filenames to id3 tags following user insered rules. It has a powerfull filename editor that allows the user to modify large groups of filenames
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OC Volume is a speech recognition engine written in Java for integration with other applications. It is currently an User-Dependent Isolated Word Recognizer and can be expanded to include more capability for recognition.
OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
This here is collection of Open Source Software published by Bytelords.
LORD - simple 3D Engine developed for learning purpose
*NOTE*: ogre4j has been moved to http://www.sourceforge.net/projects/ogre/
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
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QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3D engine, via Java's Java Native Interface (JNI).
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
Tom's Javascript Animation Engine is a javascript engine that handles ascii animation.
It is meant to be easy-to-use for the non-programmer, and likewise quite hackable for the entry-level programmer.
CAVOR is an engine for building apps that involve both graphic and text/numeric data. Primarily GIS is the initial focus, but consider also CAD, CASE, project management (eg PERT charts), and others. Built-in scripting, C API, also supports Tcl and Java.
A standards-based multimedia Video-On-Demand and live server. Content management, security, and user/management interfacing are left to the environment, exposing an API for easy integration with existing and new IT environments, such as Web Services.
jlpv is a Java Light PACS Viewer application useful for review series or images from DICOM data retrieved from the DCM4CHEE PACS system. It also uses ImageJ as a rendering engine or viewer. This project is in a early stage.
Jetdog (Jave Engine for Two Dimensional Online Games) is a liberally licensed game engine focusing on 2D games with a strong emphasis on network and cooperative play.
MECCA stands for Modular, Extensible Client Control Architecture. It intends to provide an engine and plugin interfaces for controlling applications through multiple simultaneous input devices.