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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
A project to dissect the game about the alien menace that has unfortunatly become Abandonware--as well as a really bad arcade game. We are researching X-Com. We can do it, we have the technology to build it bigger, faster, and more slimey.
Freecloth is a free, open-source cloth simulation tool for use in cloth simulation research, and to help in production of feature films or games using cloth. The idea is similar to Maya Cloth: a tool to create clothing for digital characters.
TheTool is highy customizable map editor(based on QT) which can be extended via LUA scripts. A first implentation is ready and can be published to the public. The editor is the perfect tool who wants to design some 3d games but don't have time to write
SSF aims at providing an easy to use and efficient framework for physics sim & visuals in small scientific simulations in real-time, as well as games, which are inherently real-time applications.
The R-Unit will be an mp3 player for the Gameboy Advance. It will consist both of hardware needed to connect to the Gameboy Advance, and software needed to read and decode the mp3 audio.
The goal of the project is to port Markus L. Noga's original "mensaquake" map from Quake 1 to Quake 3.
You can find more information about the original map and project at
http://www.info.uni-karlsruhe.de/~mlnoga/mensaquake/
RandomSelector is a tool for classroom demonstration and experimentation.
Using this tool educators and students can make random selections
from sets stored as text files.
grand8 is a rollercoaster simulator which offers the following features: a track editor using Bézier curves; realistic physical mouvements ; several camera placements; a 3D view (openGl)
A library in the tradition of openGL and glut that makes it easy to use 3D skeleton objects (like robots, ships, people etc) in openGL programs. Currently the objects are best created with Glazier (glazier.sourceforge.net)
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
Dreamos is an operating system developed on Sega Dreamcast to be ported to an array of embedded devices. The goal of the project is to be able to run non-ported Unix programs on the Sega Dreamcast and other embedded devices with ease and POSIX compliance
Terrain Voyager Engine is an OpenGL accelerated, multi-platform (Win32, Linux, IRIX) landscape engine. One of the goal of it is to make a small FPS game.
[TnT]-Engine is an extensible 3D engine which uses a groovy architecture. If you want to rewrite 'Dark Age Of Camelot' on GNU/Linux, try this :o) (Windows is supported too).
[TnT] is distributed under the terms of the GNU General Public License.
A C++/SDL/OpenGL player for the Biovision .bvh file format, which stores hierarchical motion data commonly originating from motion capture hardware. Support for the Kaydara .fbx format (a general 3D interchange format) is planned.
A third-person shooter based upon an '85 anime series called Mospeada. Uses OpenGL for rendering, NL for networking, SDL for graphics initialization MS3D for models, FMOD for (3D) sound, and is programmed in C/C++!
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
AE Engine is a free 3D Engine. It runs in Linux and Windows and uses OpenGL or DirectX for graphics rendering and SDL or DirectX to communicate with the operating system. Its main goal is to be fast, flexible and easy to use.
Promote game development in general for Iowa State University students, and to get them involved with the internet game development community. We'll be writing many game tutorials and sample games.