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Java software graphic library providing a simple 3D real-time render system, a skeletal animation system, a files loading system (OBJ and Milkshape3D ASCII), a collision management system and a real-time game management system. Available for Java 1.5 and more.
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A Java Utility to edit and create new game content for Might and Magic 8 with support for 6 and 7. This is an extension of the no-longer-developed UnLod java utility for MM8. MM8LevelEditor is no longer actively developed. A new MMLevelEditor is being re
NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar.
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InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++).
It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine.
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Support for Java3D in NetBeans IDE. Currently only a wrapper for Java3D libraries. The goal is to at least provide Matisse with every component a user can add to its form, and later a static Universe Editor.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
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CazaPool3D is a 100% java3d pool and billard game, with both single and multiple player abilities. It tracks ball paths, handle undo, use mulitple views, loads (threads) multiple 3ds objects, handles picking/collision/animation/overlays and more
Mostro3D is an experimental 3Dgame library for Java. It provides a base for 3Dgame development while incorporating modern aspects of Java programming and putting things easy to the programmer, so that he can strictly focus on the game elements.
powerPlant is a plant modelling tool based on parametric plant descriptions, producing highly detailed models that can be exported to 3ds. Deriving similar plants is a matter of 1 click! Complete scenes can be composited with the integrated scene editor.
MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
A project created from scratch to gain experience with game design and graphics engines. Currently it contains a solid GUI framework, terrain/world editor, sprite system, sky box system and entity manager.
Game developed in JAVA done initially to present as university work. Based on the old game B-zero. It possesses several screens, an editor of new screens, a line editor, record, levels of difficulty, etc...
DamePlus is an OpenGL based checkers game including several game modes such as "Dame", "Dame International", "Wolf und Schaf" etc. Also for playing human vs. computer some AI is implemented.
This is a Game Map Editor, Screen Based. It's programmed in Java, and we have made several games using it like: Abusimbel Profanation Deluxe, Las 3 Luces de Glaurung. For more information see: http://masoftware.galeon.com
A 3Dgame (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!