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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
Mada Framework is UML design tool . create class diagram and draw classes, relations and generate java code and sql script present the UML run using the command [java -cp fw.jar com.mada.designer.UMLEditor]
The Javascript Sound Kit is a wrapper around the ActionScript Sound Object, it makes it possible to use the Sound Object in Javascript the same way you do it in ActionScript.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
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Stingray provides a robust Object Oriented Programing framework for Javascript. Stingray's classes lessen development time for graphic/multi-media designers and web developers and focus on new projects, rather than re-invent the wheel.
The JProactor is a high performance communication toolkit that facilitates development of networking applications using asynchronous programming model. The Jproactor utilises Java NIO (new IO) api and JSSE (Java SSL Engine), and supports multiple communi
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
CANNOT - Coyote Annotation.
This framework was developed in JAVA and its API's facilitates to the reuse of code and the sharing of information through to the architecture in layers and standard ISO MPEG-7 used for the Digital Video Content Annotations..
SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
High level OpenGL framework and game engine for REALbasic. Goal is to create an API with REALbasic's easy of use while maintaining OpenGL's versatility; along with a general use game engine.
iwftools is a set of tools and libraries for developers of digital imaging workflow applications. It consists of generic Python components for this purpose, as well as an reference application. It is implemented without any OS specific dependencies.
Photoshop like digital imaging plug-in for the Eclipse Rich Client Platform. Designed to provide a flexible framework which enables 3rd party developers to extend the application through the use of plug-in technology.
The DataTime Process Framework is intended to support the processing of time-based data in a modular, concurrent, distributed and extensible manner. C++, using YARP, ACE, Qt and MUSCLE on Linux, OSX, Windows and Solaris.
The 'Nameless Allegro Engine' is a several layers of C++ abstraction. It is intended to abstract the entire game development process all the way from Allegro to the finished game.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
A cross-platform, object-oriented, general purpose C++ wrapper to the libupnp API. The framework will implement UPnP specifications published at upnp.org.