Showing 4 open source projects for "finite element 3d"

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  • 1
    three.js

    three.js

    JavaScript 3D library

    three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera.
    Downloads: 65 This Week
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  • 2
    Spritejs

    Spritejs

    A cross platform high-performance graphics system

    Spritejs is a cross-platform high-performance graphics system, which can render graphics on web, node, desktop applications and mini-programs. SpritejsNext is the new version of spritejs. It is renderer agnostic enabling the same api to render in multiple contexts: webgl2, webgl, and canvas2d. Manipulate the sprites in canvas as you do with the DOM elements. SpritejsNext provides several kinds of basic sprite elements, which can be operated on the layer like DOM elements. Compatible for most...
    Downloads: 0 This Week
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  • 3
    Zdog

    Zdog

    Flat, round, designer-friendly pseudo-3D engine for canvas & SVG

    Zdog is a 3D JavaScript engine for <canvas> and SVG. With Zdog, you can design and render simple 3D models on the Web. Zdog is a pseudo-3D engine. Its geometries exist in 3D space, but are rendered as flat shapes. This makes Zdog special. Zdog is small. 2,100 lines of code for the entire library. 28KB minified. Zdog is round. All circular shapes are rendered as proper circles with rounded edges. No polygonal jaggies. Zdog is friendly. Modeling is done with a straight-forward declarative API....
    Downloads: 0 This Week
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  • 4
    Effeckt.css

    Effeckt.css

    A Performant Transitions and Animations Library

    Effeckt.css is a showcase and toolkit of high-performance UI transitions and animations for the web. It catalogs common interaction patterns—button states, list reveals, modals, off-canvas menus, and page transitions—implemented with CSS transforms and opacity for smooth, GPU-friendly motion. The project focuses on practical details such as using compositing-friendly properties, keeping DOM structures lean, and providing hooks so JavaScript can toggle classes without micromanaging animation...
    Downloads: 0 This Week
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