Showing 6 open source projects for "c# develop"

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    Build Agents and Models on One Platform

    Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.

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  • 1
    Synthclipse

    Synthclipse

    GLSL shader prototyping tool based on Eclipse IDE.

    Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using, compatible with Fragmentarium and Shadertoy (but limited to FS and VS), Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API. To install Synthclipse one can download prepacked...
    Downloads: 2 This Week
    Last Update:
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  • 2
    A JNI wrapper for pjsip. You can use this wrapper to develop Java applications using the pjsip library. At the moment only the pjsua API is implemented. If you would like to obtain a commercial license, or need customisations, please contact us.
    Downloads: 0 This Week
    Last Update:
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  • 3
    jVSTwRapper allows you to develop VST (2.4), Audio Unit (AU) and LADSPA compatible audio plugins and virtual instruments plus user interfaces (Swing) with the Java programming language on Windows, Linux and Mac OSX. 5 demo plugins (+src) are included.
    Downloads: 0 This Week
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  • 4
    Project to develop xVRML specs & related s/w tech. VRML97 put 3D worlds on the net & xVRML evolves it w/ Schema-based re-definition. Schema forms base for spec docs & model of the data in a VR world, as well as dev of tech-demo app & plugin s/w.
    Downloads: 3 This Week
    Last Update:
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  • Host LLMs in Production With On-Demand GPUs Icon
    Host LLMs in Production With On-Demand GPUs

    NVIDIA L4 GPUs. 5-second cold starts. Scale to zero when idle.

    Deploy your model, get an endpoint, pay only for compute time. No GPU provisioning or infrastructure management required.
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  • 5
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
    Downloads: 0 This Week
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  • 6
    Primary goal is to develop 4k-demos, that is, demos that somehow fit into four kilobytes. From time to time, 4k-contests will be initiated to push the project contributors' motivation.
    Downloads: 0 This Week
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