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This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more.
This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
Jaya is intended to become as powerful as its 'big brother' MAYA (althought they are not affiliate!), by providing commands to build complete UI interfaces, render objects, create shaders, etc. It is fully written in Java to be run on any operating system
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
The VEinS project aims at visually representing the hierarchy of any website. Such a view gives a good perspective of the website and helps in identifying areas that need change. Automatic link checking is also a part of the software.
In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
This is the home base for all open-source development of thirdHalf.com. Right now there are two projects: jNetTool - Since 2001, a network utility program encompassing ftp-like mirror of files, proxy, and misc web-related needs, now at 99% completion; OSDRAW - drawing applet for jdk1.1
Napsack is a specialized multi-threaded client for broadcasting Napster queries across multiple servers; the list of target servers is retrieved from www.napigator.com, and is user-filterable (based on the number of users, files, or gigs indexed).
JAVA MP3 player with http server (for web interface), console option, playlists, full integral MP3 decoder (from the JavaZoom JavaLayer project) for true OS independance.
XJMS runs within the open-source J2EE app server jboss (www.jboss.org). XJMS provides cataloging, browsing, and playback of media sources such as MP3 and CDs via the Nirvis Slink-e. XJMS provides the core services for a set-top box media server design.
The TurboQueue is a tool written in VB to help download full music albums. you can browse cd-database sites and use Audiogalaxy to download the Songs.
However development stopped (even before AudioGalaxy became worthless).
Asd Music is meant to be a fully distributed jukebox program written mainly in java where the repository, the player and the console can sit on three different machines.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
Orca is a high performance client/server application for organizing and playing audio files (initially MP3, Ogg Vorbis). It consists currently of a web client and a Java based server component. The home page for Orca is http://www.lilacsoftware.com/Orca
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.