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A Java Swing application for editing ID3 tags and renaming files based on their tags. Supports internationalization & drag 'n' drop file loading. Dependent on Jonathan Hilliker's jd3Lib library.
CyberVRML97 for Java is a development package for VRML97/2.0 and Java3D programmers. Using the package, you can easily read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
jChart is a free Java library for drawing complex business & scientific charts. It may be used in Java applications and applets as a Swing-like GUI component, and also in servlets to publish the charts on the Web in several formats.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Health Education Assets Library: a national, publicly accessible digital library designed to facilitate uploading, cataloging, retrieval, and metadata exchange of multimedia items for health sciences education.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
Java library to better support http-based streaming MP3 clients by working around shortcomings of Java Media Framework (JMF) reference implementation. Streams MP3 media and metadata from icecast, shoutcast, and nanocaster (Live365) servers.
Visualization System is a server application for presenting and manipulating XML-based adapted multimedia data, useful eg. in mobile environement. It is component based framework for additional modules developement.
SDL4Java is a Java API for the Simple DirectMedia Layer (www.libsdl.org). This API allows for easy control and manipulation of video, audio, mouse, keyboard, cd-roms, and joysticks.
jMCOP provides an easy way to develop multimedia applications in Java. It doesn't contain yet another implementation of common sound algorithms, but relies on the powerful aRts synthesizer to provide all the sound handling.
Pure Java tile based map editor. A Cross platform, multi-language tool to create a map file for 2D/3D applications.<p>Un basado en azulejos redactor de mapa en Java. En plataformas múltiples, y idiomas múltiple crea mapas para aplicaciones de 2D/3D.
Provides an extensible open source platform for coders to give any user a wide range of multimedia demonstrations of art, technique, and skills in Java with utilities for benchmarking.
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
J3DME provides fast simple 3D rendering capabilities for small devices running Java. The engine will support wireframe and surface renderer. Supported UI rendering architectures are MIDP(J2ME), WABA, AWT and KJAVA.
Project closed ! Please use JOGL. http://jogamp.org OpenGL[tm] for Java[tm], formerly known as GL4Java, supports Java with a native OpenGL mapping. The OS native OpenGL functionality is avaiable from
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Java Music Theory and Practice, with Open Source libraries and applications. Goals: MIDI/RMF support, NIFF Support, Notation Display (Dec '01), Score Editor (Feb '02), XML (various) support, Export as AU/WAV/AIFF, Instrument Creation, SMDL Support.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.