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CADI is an implementation of the JPIP standard (JPEG2000 Interactive Protocol - Part 9). CADI includes a JPIP server, a JPIP proxy, and a JPIP Client. CADI is designed and programmed with the aim to provide a flexible framework to test and develop ne
An implementation of the Microsoft Media Server protocol in Java. A maven repository is available at http://hampelratte.org/maven . The loader package contains an example application, which demonstrates the use of mms4j. It's a swing mms downloader.
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A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
MXQuery is a low-footprint implementation of XQuery 1.0, XQuery Update 1.0, XQuery Fulltext 1.0 and XQuery Scripting 1.0 as well as a subset of XQuery 1.1 (windowing, try/catch). It provides extensions to do data stream processing/CEP and SOAP/REST
This is a Javaimplementation of ray tracer presented in the book Ray Tracing from the Ground Up. Since it is in Java, it can be run on every platform. Note that the implementation is ongoing and it is developed as an Eclipse project.
Ensure the availability of your data with coverage across AWS, Azure, and GCP on MongoDB Atlas—the multi-cloud database for every enterprise.
MongoDB Atlas allows you to build and run modern applications across 125+ cloud regions, spanning AWS, Azure, and Google Cloud. Its multi-cloud clusters enable seamless data distribution and automated failover between cloud providers, ensuring high availability and flexibility without added complexity.
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
UDT-Java provides a native Javaimplementation of the high-performance UDT network protocol. It is based on the UDT specification, compatible with the C++ reference implementation which is available from http://udt.sourceforge.net.
This package provides a library and applications for an JAVAimplementation of the "Message Bus for Local Coordination" (RFC 3259).
The included files consists of the necessary jar-files and the optionally
needed native libraries for gcj.
Basic tools for the MPEG-21 standard. The MPEG-21 standard is a complex framework for exchange of content. This project aims to ease the burden of implementation of basic aspects such as parsing, validation and database mapping.
The Media Authoring with Java API (MAJ API) is an implementation of the classes of the AAF object specification as a Java library, complementary to and interoperable with the existing C-based reference implementation.
Andorid PDF Viewer is a viewer for PDF-Files on ANDROID mobiles. The implementation will be a port of the pdf-renderer which is published by SUN under the LGPL: https://pdf-renderer.dev.java.net/. The first version will be very slow, so do not hurry...
Ohua is an implementation of the stateful functional programming model along with a dataflow execution engine as a runtime system. Ohua mixes object-oriented (imperative) and functional programming to provide implicit parallelism.
The project moved. Please find the most up-to-date version at:
https://bitbucket.org/sertel/ohua
A module for netbeans that allows quick implementation of the jvstWrapper java-vst programming interface from the new project dialog, including automatically created gui and parameter control.
The Mechup Media Server (MMS) is an UPnP/DLNA compliant Media Server implementation. The MMS is based on the Apache Felix Framework which represents the OSGi R4 Service Platform under the Apache license. The MMS is available under the Apache license.
Flazr is a Javaimplementation of protocols such as RTMP used for multimedia streaming. The Flazr project includes a streaming media server and related utilities.
Mmfc is an implementation of the well known flash card learning system. It extends the original idea of having texts to be learned by the additional features of image and sound cards and any combination of those cards. E.g. text-soundcard, text-image-soun
Prototype testbed implementation of the IETF Media Server Control (MEDIACTRL) SIP Control Framework, comprehensive of both control and processing functionality (as in IMS MRF, Media Resource Function).