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Game engine modeled on the simpengine from the book Opengl Game programming. To be built in JAVA, on top of JOGL (which is a set of JAVA bindings to Opengl). Also, coding of a tutorial testbed and a simple game demo.
Fully playable Java game demo illustrating basic game programming technics, such as sprite animation, pixmap fonts, time or frame related game loop, affine transformations, convolution filters, sound generation and playback...
SlimConnect is a Java based, platform independent interface to your SLIMP3/ Squeezebox server. This project enables you to easily interact with your SLIMP3 / Squeezebox player using a (simple) Java program.
For an example, just take a look at the demo.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
This project is focused on building a Java-based demo builder that may be used to demo products, tutorials or any slide-ware with video/audio annotations like ViewletBuilder, RoboDemo, etc.
Rendezvous is written in Java and provides a GUI for human collaboration (chat, instant messaging, audio video conferencing, etc.). It is a client for the DataShare server (http://datashare.sourceforge.net). Try the Rendezvous demo link on the Home Page
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
This project contains the source code used for the keynote demonstration at the NLJUG JSpring 2008 conference. Besides the code for the demo itself it provides various connectors, extensions and utilities for other Open Source projects like Mule ESB.