Showing 2 open source projects for "rest api testing"

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    SwiftShader

    SwiftShader

    SwiftShader is a high-performance CPU-based implementation

    SwiftShader is Google’s high-performance CPU-based implementation of the Vulkan 1.3 graphics API, designed to provide a hardware-independent rendering solution for 3D graphics. Unlike traditional GPU drivers, SwiftShader executes graphics commands entirely on the CPU, making it ideal for environments where dedicated graphics hardware is unavailable or unsuitable. It acts as a drop-in replacement for Vulkan drivers, allowing existing applications to run seamlessly by redirecting API calls through its software-based rendering engine. ...
    Downloads: 163 This Week
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  • 2
    Go Graphics

    Go Graphics

    Go Graphics - 2D rendering in Go with a simple API

    gg is a library for rendering 2D graphics in pure Go. There are lots of examples included. They're mostly for testing the code, but they're good for learning, too. It is often desired to center an image at a point. Use DrawImageAnchored with ax and ay set to 0.5 to do this. Use 0 to left or top align. Use 1 to right or bottom align. DrawStringAnchored does the same for text, so you don't need to call MeasureString yourself. gg supports linear, radial and conic gradients and surface patterns....
    Downloads: 0 This Week
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