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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderers.
FreeWRL is an Open Source, cross platform VRML2 and X3D compliant browser, with script, SAI and EAI support. Platforms supported: Linux and other Unix-style platforms; Mac OS/X; Windows. Support for mobile platforms (iOS, Android, QNX) is under development.
CoolReader is fast and small cross-platform XML/CSS based eBook reader for desktops and handheld devices. Supported formats: FB2, TXT, RTF, DOC, TCR, HTML, EPUB, CHM, PDB, MOBI. Platforms: Win32, Linux, Android. Ported on some eInk based devices.
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TinyDoodle is a simplistic sketching program for J2ME (MIDP 2.0) mobile devices, geared for low resolution screen. Supported file format is Wireless Bitmap (WBMP).
While it works best on touch-enabled devices with pointer dragging support, older devices with no pointer dragging or no touchscreen at all can also draw on it too.
It is intended to be only a sketchpad; it can draw in black and white, with three pencil size selection, on a fixed canvas size.
...The core library is a portable class library compatible with the .NET Framework 4 and higher, Silverlight 4 and higher, Windows Phone 7.5 and .NET for Metro style apps. It also contains non-portable libraries that provide additional platform-specific support.
ID3.NET also provides an extensible metadata discovery framework that can discover specific ID3 frame data (like album art, lyrics, etc.) from various online services such as Amazon, ChartLyrics.com, Discogs and more.
ID3.NET has been moved to GitHub. The code in the SourceForge SVN repository has been frozen and all further commits will happen on the GitHub repository.
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This program views calibrated bitmap maps (moving maps) on PocketPC/WinCE platform. Additionaly it supports using GPS device to retrieve user position and show it (with other marks) in map - making it very handy for geocaching.
PocketFrog is *THE* game library to rapidly write blazing fast games on the Pocket PC platform. It is implemented in C++ with an object oriented design. If your application needs to harness the raw power of your Pocket PC graphics, PocketFrog is for you.