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A real-time 3D engine for DOS-talgics (see GLOBE_3D for new stuff !)
Engine_3D is a real-time 3D engine project grabbed from my old data.
The entire 3D rendering is pure software: no OpenGL or the like, no 3D graphics card acceleration!
And: Engine_3D is completely programmed in Ada.
Some parts of the 3D engine, like the animated bump mapping, are still waiting to be ported to my newer 3D project, GLOBE_3D !...
DOS and Linux versions available.
A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
Audio Compressor (command line) - Utility to be used for audio (dynamic) compression of WAV files.
The process works as a real-time 2-band feedback sidechain compressor having threshold and knee optimized to match the best as possible to the full scale range. The "feedback speed" (attack), the "recovery speed" (release) as well as the maximum gain limit can be adjusted by the user.
This compressor was designed to give a "FM style" output, making it suitable to prepare music tracks for...