General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
Try Free
MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.
Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
Delightful, performance-focused pure css loading animations
loaders.css is a collection of pure CSS loading animations designed to drop into any web project without JavaScript or image assets. Each loader is built from simple HTML elements animated with CSS keyframes, transforms, and opacity to create spinners, pulses, bars, and geometric patterns. Because they’re vector-based and CSS-driven, the animations scale cleanly at any resolution and look sharp on high-DPI displays. The library emphasizes small, reusable snippets: you copy a minimal markup...
Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
An advanced, plugin-based rich media and 2D vector graphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
µSprite is a vector graphics editor for ActionScript 3 and haXe written in AS3. It generates AS3/haXe while it is being drawn and parses saved scripts so drawing can continue anytime. It implements multiple layers, masks, tween and path based animation.
Shiva is a C++ library for drawing and animation of vector graphics through an OpenGL context. It can also import SVG graphics and includes a set of "skinnable" standard GUI classes like Button, InputBox and ListBox to give functionality to drawing.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
JDrawing is a Java swing component for displaying vector graphics and animation. It can deal efficiently with very large vector images e.g. geographic maps or electronic circuits.
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
A Flash-like movie editor. Uses Java 2D API. Users create and edit animated vector graphics, images, sound. Rich GUI, can export animation. Main page http://gazelle.dev.java.net. This SF site now mirror.
Scene Beans is an animation framework for Java2D. Scene Beans lets the programmer create animations by composing Java objects in a declarative style and hides the details of exactly how that animation is animated and rendered.
LibAni is a C/C++ library for creating animations of any kind. This library will be particularly useful for creating (vector) graphics animations or animation programs, with a graphics library like OpenGL.