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Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
FLEX-db - an enterprise Digital Asset Manager (DAM). It ingests and links metadata with files, creates thumbnails, and processes files using business rules. FLEX-db has a JSP client, Java app server for file input and output and an EJB metadata layer.
Kimono is an application that aim to give user peer-to-peer services by a transparent web based interface, and that let developer writing new peer to peer services as an extension of the application.Kimon0 use Mozilla Framework and a SIP DHT library.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
Sandy is a 3D library written in ActionScript2.
The goal of the library is to provide a complete and user friendly API to manage 3D animations in Flash.
You can see the complete information on the official website : http://www.flashsandy.org
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
OpenExposition is a library for automatic construction of user interfaces. After specifying variables/methods that should be exposed, the library automatically generates graphical (FLTK, Cocoa), programmatic (Python, MAX/MSP), and speech-based UI.
SPECTRE: the Simple, Progressive, Easily Customizable, Tricked-out RPG Engine! SPECTRE is a collection of easily implemented classes which are intended to eventually form the basis for a complete 2D game engine.
The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
Note: The color functionality in A'Hote has been merged into the Papyrus library. A'Hote is a C++ library for creating color schemes including complements, split complements, triadics, tetradics, analogous colors, monochromatic groups, et. al.
Web-based AJAX tool for creating diagrams of icons and links between them. Features include Google Maps & Google Earth integration, configurable tool palettes, and automated palette generation from a Google Local query.
Stingray provides a robust Object Oriented Programing framework for Javascript. Stingray's classes lessen development time for graphic/multi-media designers and web developers and focus on new projects, rather than re-invent the wheel.
The OpenAMF project is a free open-source alternative to Macromedia's Java Flash Remoting.
It is as capable of providing application services to Flash MX as Macromedia's proprietary solution.
This project began as a Java port of AMF-PHP.
AutoHome(Automatic Home Management System) to schedule Television,DVD,and any Infrared based devices(Roboraptor and RoboSapien)to work automatically.Can Send(transmit)/Recieve Remote Control Signals, launch EXE files in Computers/PC .It uses USBUIRT.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
CanvasUI is a Lightweight, Compact Java UI. It's designed to be small enough for applet use and uses CSS files for configuration. Implementation is obtained using simple interfaces and event queues.
SvgUP is an open source platform for building interactive Web applications based on SVG components and other web standards like JavaScript, CSS, RDF and DTD. SvgUP allows the separation of concerns by dividing the applications into modules.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.