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r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
XSWT is an XML-based GUI-description language for SWT. The XSWT engine uses Java reflection to actually construct a user interface, so it is automatically compatible with current and future SWT controls. An Eclipse editor for XSWT files is included.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
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ODE for Java is a binding between C dynamics library ODE (Open Dynamics Engine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
Jd3Editor is a graphical id3tag version 1 and 2 editor, it can also convert id3 tags to filenames and convert filenames to id3 tags following user insered rules. It has a powerfull filename editor that allows the user to modify large groups of filenames
Atera all-in-one platform IT management software with AI agents
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QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
CSJB (Crystal Space Java Binding) is a package of java classes, that can interface with the Crystal Space 3D engine, via Java's Java Native Interface (JNI).
Generates any PDF/TXT report without any headaches with a new geneartion report rendering engine. Merging two XML files (report layout XML, data XML) by this tool to give you any reports you want.
Raytracing rendering engine written in Java. Plug it into a modeling environment, or programmatically create a scene. Uses Constructive Solid Geometries (CSG), bounding boxes, and fully extensible design (at least eventually).
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
Tom's Javascript Animation Engine is a javascript engine that handles ascii animation.
It is meant to be easy-to-use for the non-programmer, and likewise quite hackable for the entry-level programmer.
jlpv is a Java Light PACS Viewer application useful for review series or images from DICOM data retrieved from the DCM4CHEE PACS system. It also uses ImageJ as a rendering engine or viewer. This project is in a early stage.
A semantic memory software tool “reflects” one's “imagination”. In it, arbitrary concepts may be described, stored, arranged, transformed, and shared. One may verbalize thoughts as they arise in the mind to externalize and digitize “mental obj