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3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more...
State Dependency deconstructor and mapper for C source code.
Flowcharts not telling you what you want to know about some C source code? Try a State Dependency map!
Every C source file is an implemention of a state machine. Implicit in the definition of a state machine is a network of dependencies between the states.
The Automalator
* deconstructs the C code into the core state machine
* collates the transactions into the dependency net
* generates a diagram-format file with the states and dependencies as the nodes and edges. ...
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.
A fork of Sauerbraten/Cube2 (sauerbraten.org) with several multiplayer modes, online map editing, dynamic mapmodel physics, enhanced particle effects, unique weapons and powerups, and more. This project is currently not under active development.
Height Map Editor is a program meant for editing, generating and manipulating height maps (terrains) that can be used in terrain rendering engines, or even as clouds.