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Software for creating and exporting pixel-art animations.
Provides functionality for creating pixel art animations and exporting assets into animation sheets automatically in the same tool.
Everything runs on a unified and simple interface based on YoYoGame's GameMaker.
UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development!
Titanium Xna Game Engine is a Xna...
An editor for creating sprite sheets from existing sheets or from frames.
- Merge sprites
- Cut sprites
- Preview animations
- Preview tiling on a map (Tiling Test tab)
- Create flashing spritesheets from regular images
This is NOT a drawing program for creating sheets or animations.
Originaly this tool was created to help people to create sprites for DS Games. But you can use it to make much more. The features is: Select a list of image files to join them on one single image. Hope you enjoy! And donate if possible!
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Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.
A 2D game engine made by managed directx, uses c#. wav, mid support, many primitives, 2D sprites, Keyboard-Mouse input. Font loader, sprite rotation, color blend and many more! One thing more : that engine is very very easy and simple!!!