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An easy to use managed graphics engine. Utilises OpenGL, Direct3D9, and Xna through an abstraction layer. Accompanied by a number of other helpfull tools, for example to simplify input and networking.
CGM# allows easy reading and writing of CGM (Computer Graphics Metafiles) files from .net applications. The project aims to eliminate the cost and complexity of dealing with CGM 4, WebCGM and other common profiles of CGM.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
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Open source biometric SDK that can match, identify people through there finger print. I hope to make a Java, C# and C++ version of the biometrics SDK.The aim is to make a commercially competitive fingerprint matching SDK.
A DAAP (Digital Audio Access Protocol) client in .Net which can connect to any DAAP server sharing music on a network (such as itunes). Intended for PocketPCs to stream music, but should run on anything that runs .Net
Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
mp3lib.net is a mp3library based on the .net Framework. It is written in C# and will consist of two main parts and the library itself a GUI-implementation.
GibPhone is a highly extensible VoIP/IM client for the .NET framework that uses a powerful plugin engine to allow for UI extensions and any call control stack / media payload / transport protocol combination.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Project consisting of a set of C# libraries and applications for use with the Hauppauge MediaMVP device, so that it can be used as a frontend by other open source media engines or standalone using an included simple player with transcoding support.
FlashBack is an JPG image recovery application for flash cards. It will attempt to recover the original image and preserve metadata.
Currently it only recovers JPG files. Soon it will it will recover most raw formats.