AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Free 30 days.
Custom VMs From 1 to 96 vCPUs With 99.95% Uptime
General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.
Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
This project contains all the open source software created or currently in development by Freeze Dev (http://www.freeze-dev.de). Elysion Frameworks are not included in this projected, but hosted at https://sourceforge.net/projects/elysionsdl/.
a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform.
Support for Mono may be implemented.
It is at this point written 100% in C#
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
This application is a .NET based framework, designed for helping in development of different volume reconstruction, 3D voxel visualization and color consistency algorithms in multi view dynamic scenes.
PocketGraphics is a 100% managed assembly graphics library for the Pocket PC environment. It uses either GAPI or the raw framebuffer for increased speed.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.
IMDBServices = C# framework, library (collection of classes) for easy integration of IMDB content (movie and actors (cast) details) in your applications.
Easy(simple interfaces), Fast(multithreaded), Offline support, Pluggable storage(SQL, XML)
Windows Presentation Foundation based framework for definition and construction of electronic gauges. Developed with Megasquirt ECM in mind as a primary data provider.
OpenMedic is a set of open source software and hardware building blocks written in C# for building computer-based medical instrumentation and controls using the .NET framework.
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
Pelagia is a framework for multimedia applications that allows to connect seperate steps of processing localy or over a network transparent for the application. No assumption is made on the used media types so all formats can be used.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
A multi-language IDE written entirely with C#.NET. My goals include giving developers a framework that will allow them to add new languages, provide diagramming services to support language modeling and visualization (eg UML Class Diagrams, etc).