Showing 5 open source projects for "unity"

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  • 1
    RenderDoc

    RenderDoc

    RenderDoc is a stand-alone graphics debugging tool

    RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows 7 - 10, Linux, Android, Stadia, or Nintendo Switch™. I work on RenderDoc myself and you can always contact me with any problems or comments. I'll respond to you directly and personally, and I'm used to helping people with private or NDA'd projects. RenderDoc is 100% open...
    Downloads: 8 This Week
    Last Update:
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  • 2
    Dust3D

    Dust3D

    Dust3D is a cross-platform open-source 3D modeling software

    ...With Dust3D, you'll see yourself finish a game asset in a blink! Dust3D also supports export your model as FBX and glTF format, so that you can then import the files into software like Unreal Engine, Unity, and Godot for further development.
    Downloads: 7 This Week
    Last Update:
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  • 3
    mobfish Unity Cardboard SDK

    mobfish Unity Cardboard SDK

    An unofficial Google Cardboard Unity SDK

    This is an unofficial Google Cardboard Unity SDK, implemented from new Google Cardboard open source project. This project is released, it is production-ready now. OpenGL ES 3.0 and Metal(iOS) and Vulkan(Android) Support (as well as OpenGL ES 2.0). Ability to set cardboard profile in script. Switch between vr and no-vr mode (magic window).
    Downloads: 0 This Week
    Last Update:
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  • 4
    Spacescape
    Spacescape is a tool for creating space skyboxes with stars and nebulas. Powered by Ogre3d and Qt. "He determines the number of the stars and calls them each by name. " Psalm 147:4 NOTE: repository moved to Github https://github.com/petrocket/spacescape
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    Downloads: 97 This Week
    Last Update:
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  • 5
    SpriteBuncher

    SpriteBuncher

    A free, open-source texture packing program.

    ...It features an easy-to-use graphical interface, and advanced packing algorithms such as MaxRects. Further options include cropping, rotation, extruding, and padding. Data can be exported to a range of common output formats – e.g. Cocos2d, LibGDX, and Unity – or via generic XML, JSON, and plain text files. Examples and documentation are included. Source code available at: https://github.com/bazgt/SpriteBuncher [GPLv3].
    Downloads: 0 This Week
    Last Update:
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