Showing 11 open source projects for "ui components"

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  • 1
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
    Downloads: 49 This Week
    Last Update:
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  • 2
    QMDemo

    QMDemo

    Some functional modules developed by Qt on a daily basis or demos

    ...QMDemo also provides UI components for controlling playback and interacting with media content. Its modular structure allows developers to reuse and adapt components for their own applications. Overall, it serves as a practical reference for building multimedia features in Android apps.
    Downloads: 0 This Week
    Last Update:
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  • 3
    hplayer

    hplayer

    A multi-screen player using Qt + FFmpeg

    ...It supports common audio and video formats and includes playback controls for managing media streams. The architecture emphasizes performance and simplicity, using native libraries to achieve efficient playback. It also demonstrates integration between UI layers and low-level media processing components. Overall, it serves as a practical reference for building custom media players.
    Downloads: 5 This Week
    Last Update:
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  • 4
    The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
    Downloads: 0 This Week
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  • 5
    The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
    Downloads: 0 This Week
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  • 6
    PhotoKit

    PhotoKit

    Photo browser with impressive 3D effects, slide effects and animations

    ...(for Chinese users) Online images with Google image search. Build debian package (make deb). PhotoKit can not manager photos now, just viewing. It will be possible in the future. The UI of PhotoKit is based on Qt graphics framework (except filedialog), so you will have the same experience on all platforms. On N9, it only supports landscape mode because the limitation of QWidget. At the begining, i just use many QWidget based components, but they are very ugly on Harmattan, so I have to wrote these components using graphics framework, e.g. button, textinput and dialog. ...
    Downloads: 6 This Week
    Last Update:
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  • 7
    Demonstock

    Demonstock

    A GUI foundation for creating U/I based content

    Demonstock is a GUI foundation for creating user interfaces and other graphic content. It features a library of tools and functions that are used to build GUI elements and components. Based upon both a QT and VisualBasic design, Demonstock is a flexible GUI editor with plugin and extension capability.
    Downloads: 0 This Week
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  • 8
    SudaRA
    SudaRA is a C++ framework based on ARToolKit for development of Augmented Reality applications, offering features such as support for 3D models, sound, network, multiple-marker tracking, among others through a simple and well-structured interface.
    Downloads: 0 This Week
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  • 9
    Speech based User Interface Components Library for Java is a project to create Java controls and applications that can be used not only by literate people but also by non-literates. Speech and visual element with minimal text is used to create components
    Downloads: 3 This Week
    Last Update:
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  • 10
    Dynagraph for Windows is a graph editor and front-end for the platform-independent Dynagraph graph layout engines. It consists of the Montage OLE Client-Server library, COM wrappers for Dynagraph, and graph editing components.
    Downloads: 0 This Week
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  • 11

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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