Showing 5 open source projects for "ui components"

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  • 1
    GLScene

    GLScene

    GLScene Engine for Delphi & C++Builder VCL Windows 32/64

    GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering 3D scenes in graphic applications. Update of newer versions of the trunk has been moved to https://github.com/glscene
    Downloads: 49 This Week
    Last Update:
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  • 2
    The Delta3D-Extras project is a companion to the Delta3D Game Engine. This project contains extra components, tools, and other goodies which can be used to enhance the Delta3D Engine. These projects are supported solely by the user community.
    Downloads: 0 This Week
    Last Update:
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  • 3
    PhotoKit

    PhotoKit

    Photo browser with impressive 3D effects, slide effects and animations

    ...(for Chinese users) Online images with Google image search. Build debian package (make deb). PhotoKit can not manager photos now, just viewing. It will be possible in the future. The UI of PhotoKit is based on Qt graphics framework (except filedialog), so you will have the same experience on all platforms. On N9, it only supports landscape mode because the limitation of QWidget. At the begining, i just use many QWidget based components, but they are very ugly on Harmattan, so I have to wrote these components using graphics framework, e.g. button, textinput and dialog. ...
    Downloads: 6 This Week
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  • 4
    Dynagraph for Windows is a graph editor and front-end for the platform-independent Dynagraph graph layout engines. It consists of the Montage OLE Client-Server library, COM wrappers for Dynagraph, and graph editing components.
    Downloads: 0 This Week
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  • 5

    Lfant

    A small Game Engine project.

    Lfant is a small (so far) 3D game engine, rendered using OpenGL. It will be primarily aimed toward action games, but able to conform to other genres. The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this...
    Downloads: 0 This Week
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