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Imaging Instruments lite is a comprehensive image processing application developed
following the Model-View-Controller (MVC) design pattern, utilizing Python, Tkinter, and OpenCV.
It provides users with image manipulation capabilities, leveraging multi-threading
with OpenMP and GPU acceleration using CUDA-C.
Fueled by yerba mate and a passion for coding. Created by Agustin Tortolero.
website: https://agustintortolero.pythonanywhere.com/
Source code: https://github.com/agustinTortolero/Imaging-Instruments-lite
Realtime raytracer using SIMD on ARM, MIPS, PPC and x86
QuadRay engine is a realtime raytracing project aimed at full SIMD utilization
on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved
by processing four rays at a time to match SIMD register width (hence the name).
The rendering core of the engine is written in a unified SIMD assembler
allowing single assembler code to be compatible with different processor
architectures, thus reducing the need to maintain multiple parallel versions.
At present, Intel...
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TCSystem provides platform independent c++ framework for streams, templates, threading and networking. It also includes a FOX based MSN Messenger and a file syncronisation program. With version 1.4 an OpenAL based Audio module was started.
ces265 is a "High Efficiency Video Coding" (HEVC) software written in C++ with multi-threading support. This software compresses the raw video stream in YUV 4:2:0 planar format into HEVC 8.0 compatible bitstream. Help is taken from HM-8.0, HM-9.2 and x265 software while writing this software. The contributors of this software are:
1- Muhammad Usman Karim Khan (http://ces.itec.kit.edu/~khan/)
2- Muhammad Shafique (http://ces.itec.kit.edu/~shafique/)
3- Jörg Henkel (http://ces.itec.kit.edu/~henkel/)
...For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc.
The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations.
Please check the Blog regularly for status updates.
...page_id=12 for complete descriptions and package downloads
VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage.
Features
* Tri-layer volume rendering
* CPU implementation: multi-threading supported
* GPU implementation: CUDA based implementation
* CPU-GPU correspondance
* Both low level interfaces and high level interfaces are provided
* Replace the components easily with your own design
* Various rendering modes: MIP/Isosurface/Full volume rendering
* Endoscopy interaction mode implemented
* Pre-integration supported
* Cross platform (windows and RHEL tested)
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PixTagger is all about finding the lost picture, making sure it stays found. Utility to browse and tag-categorise picture collections, with emphasis on high performance and huge collections . Focuses heavily on performance.
A small camera server providing web access to cameras connected to the computer. Special interest in this project is to have little to no external dependencies (no socket libs, no threading libs - at most, maybe camera drivers).
GENIAL is a C++ library for signal and image processing. It uses template-generic techniques, multi threading, cache optimization and SIMD instructions for Pentium (MMX, SSE, SSE2, SSE3) to achieve high performance: FFT,DCT,Convolution,Linear Algebra...
Open and cross compilant C++ Library, threading, mutexes,events, Callbacks, Xml Serialization, XML parser and generator , and a powerfull C++ code profiler. All the code is well documented and lots of examples are avalaible, easy to use.
Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
EdhLib is a general C++ extension library for MFC. This includes derivatives of MFC classes, and new classes including helpers for threading, networking, string manipulation, graphics rendering, image processing, simulations, and data persistence.