Showing 12 open source projects for "threading"

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  • 1
    Imaging Instruments Lite

    Imaging Instruments Lite

    Image processing App for Windows Desktop

    Imaging Instruments lite is a comprehensive image processing application developed following the Model-View-Controller (MVC) design pattern, utilizing Python, Tkinter, and OpenCV. It provides users with image manipulation capabilities, leveraging multi-threading with OpenMP and GPU acceleration using CUDA-C. Fueled by yerba mate and a passion for coding. Created by Agustin Tortolero. website: https://agustintortolero.pythonanywhere.com/ Source code: https://github.com/agustinTortolero/Imaging-Instruments-lite
    Downloads: 0 This Week
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  • 2

    QuadRay-engine

    Realtime raytracer using SIMD on ARM, MIPS, PPC and x86

    QuadRay engine is a realtime raytracing project aimed at full SIMD utilization on ARM, MIPS, POWER and x86 architectures. The efficient use of SIMD is achieved by processing four rays at a time to match SIMD register width (hence the name). The rendering core of the engine is written in a unified SIMD assembler allowing single assembler code to be compatible with different processor architectures, thus reducing the need to maintain multiple parallel versions. At present, Intel...
    Downloads: 0 This Week
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  • 3
    r4zRayTracer
    -primitives: shere, plane, triangle -triangle surface (mesh) -obj format support -lights: point light -camera lens: planar, cylindrical, spherical -lighting: ambient, diffuse, specular (Phong, Blinn-Phong) -shadows: simple soft shadows -ray types: reflection, transmission -internal memory manager and profiler -internal code profiler -acceleration structure (KDTree) -photon map -multi-threading support (ThreadPool)
    Downloads: 0 This Week
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  • 4
    zMand
    A cross-platform Mandelbrot set viewer written in C++/SDL2. Tested only on Windows.
    Downloads: 0 This Week
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  • 5
    zMand
    A cross-platform Mandelbrot set viewer written in C++/SDL2. Tested only on Windows.
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  • 6

    Core3D

    Minimalist 3D Scenegraph Management Framework

    ...For example, the description of shapes and visual characteristics of a scene are separated from code that renders the scene on different graphics hardware. This code structure allows any developer to build a 3D application quickly without having to know much about rendering pipelines, event handling, threading, etc. The Core3D framework consists of a collection of very lightweight classes that model a complete 3D environment. The rendering classes interpret the modeling information directly into the underlying 3D Graphics API with minimal intermediate computations. Please check the Blog regularly for status updates.
    Downloads: 0 This Week
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  • 7

    VolTK

    A Lightweighted Toolkit For Volume Rendering

    ...page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading supported * GPU implementation: CUDA based implementation * CPU-GPU correspondance * Both low level interfaces and high level interfaces are provided * Replace the components easily with your own design * Various rendering modes: MIP/Isosurface/Full volume rendering * Endoscopy interaction mode implemented * Pre-integration supported * Cross platform (windows and RHEL tested)
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  • 8
    PixTagger
    PixTagger is all about finding the lost picture, making sure it stays found. Utility to browse and tag-categorise picture collections, with emphasis on high performance and huge collections . Focuses heavily on performance.
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  • 9
    GENIAL is a C++ library for signal and image processing. It uses template-generic techniques, multi threading, cache optimization and SIMD instructions for Pentium (MMX, SSE, SSE2, SSE3) to achieve high performance: FFT,DCT,Convolution,Linear Algebra...
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  • 10
    Ray aims to be a full-featured extensible raytracer portable among POSIX and Windows with native support for multi-threading and network distribution. It will provide a scene programming langage with a VM [more features to be added once available].
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  • 11
    Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
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  • 12
    EdhLib is a general C++ extension library for MFC. This includes derivatives of MFC classes, and new classes including helpers for threading, networking, string manipulation, graphics rendering, image processing, simulations, and data persistence.
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