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A modern and transparent way to use Windows VST2, VST3 and CLAP plugin
Yet Another way to use Windows audio plugins on Linux. Yabridge seamlessly supports using both 32-bit and 64-bit Windows VST2, VST3, and CLAP plugins in 64-bit Linux plugin hosts as if they were native plugins, with optional support for plugin groups to enable inter-plugin communication for VST2 plugins and quick startup times. Its modern concurrent architecture and focus on transparency allows yabridge to be both fast and highly compatible, while also staying easy to debug and maintain.
Video mixer for mixing live and recorded video and audio feeds
...Control over both CLI and a TCP connections.
Video input and outputs can be done through GStreamer pipelines or the GStreamer shmsrc/shmsink API.
Supported for Ubuntu, Mint, Debian, Alma, CentOS, EndeavourOS, Fedora, Mageia, Manjaro, MX Linux, OpenSUSE, RHEL, Rocky and macOS/OS X.
Free support in the discussion forum.
See Snowmix in action on Youtube http://www.youtube.com/user/Snowmix4video
importvtk is a C++ plugin to import VTK dataset files into the Autodesk Maya 3D environment. The datasets are imported into specific Maya containers such as Particle, Fluid, Mesh and Curve. importvtk is accessible in the Maya Embedded Language (MEL).
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Attention :
This project is currently being migrated, some services are no longer supported.
NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format.
The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim.
We are creating a unified description of the NIF file format allowing our contributors to build...
osgXI is a general interface of GPU effects, resource managers, and game developing components. It also includes a NVIDIA CG module and an Autodesk Maya exporter for use. osgXI is based on the OpenSceneGraph project.
Liquid is a tool for translating Maya scenes into another renderer's scene description. Various RenderMan-compliant renderers are supported. For more information please see the project homepage.
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This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
A Maya plugin implementing a smooth skinning node doing dual quaternion skinning. Please visit the project's homepage for more information and downloads.
Render Passes for Maya plugin - adds multi-pass rendering capability to Maya versions earlier than v7.0, and can work alongside Maya v7.0+'s Render Layers to provide additional functionality (such as passes for RenderMan and other renderers)
mrLiquid is a tool for translating Maya scenes into another renderer's scene description. Currently it provides support for mental ray and provides a very direct level of compatability with maya2mr.
The OpenMaya Toolbox is a collection of useful tools which aims to provide new features, improvements and all-around enhancements for easier day to day use of Maya.
It is our goal to form an active base on which future development of tools can build.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
DotsPlus is a way of integrating tactile captions into 3D CAD models for prototyping, tooling and manufacturing. The project is coded in C++ and supports at least the Alias|Maya plugin API and
Open Inventor (Linux) and Coin3D (Linux/MacOS).
PyMaya and PyMel are plugins that embed the Python interpreter into Maya. Data types have
been mapped allowing for seamless integration between the two and providing a viable alternative
to the existing embedded language, MEL
SuperConductor is an Open Source Multi-Platform render farm controller for coordinated rendering control of multiple graphics/computation/rendering projects using multiple client apps (World Construction Set, Lightwave, Maya, SoftImage, POV-Ray).