Showing 4 open source projects for "energy"

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  • 1
    MusicLad

    MusicLad

    Next generation music player for Windows

    ...He made the initial program with Fable 5 using my prompts, and he gave the source to me to add more features and fix bugs with Opus 5 • Local library: MP3, FLAC, AAC, WAV, AIFF, WMA, Ogg, Opus — A–Z jump rail, proper multi-artist tags • Playlists: M3U/MusicBee import & export, custom covers, sort any way • Gapless, crossfade, ReplayGain, smart shuffle • Mood playback: queues matching the tempo and feel of the current song • 10/31-band EQ + thousands of measured headphone profiles (AutoEq) • VST3 and Winamp DSP plug-ins • Tempo/energy analysis, batch auto-tagging, HQ artwork, duplicate finder • Synced lyrics downloader, saved next to your songs • 12 visualizers, 3D CD case, themes pulled from your album art • Desktop overlay that appears when you switch apps • Discord presence with your real cover art • Native C++, no browser engine • Ability to control playback with the MusicLad android app (coming soon)
    Downloads: 16 This Week
    Last Update:
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  • 2

    aubioHPT

    Audio high performance tempo tracking

    A library which provides high performance beat detection for the Mac OS X and iOS platforms, based on Paul Brossier's aubio library. Using Apple's vDSP library for FFT computation and vector operations this library written in c++ prioritizes fast and energy-efficient beat detection.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Labyrinth3D

    Labyrinth3D

    true 3D Labyrinths - generating, rendering, exploring, building

    Labyrinth 3D is a program to render the light and shadow situation on the walls of a 3D labyrinth under a natural sunny sky, and then to walk and look around in the labyrinth. In places where no sunlight, skylight or reflections of them can reach, lamps can be put. The geometry of the labyrinth is purposely held simple to allow for fast computation. The labyrinth is generated randomly, based on a single number, the "level number". There is also a level editor where one can place blocks and...
    Downloads: 0 This Week
    Last Update:
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  • 4

    LBP in multiple platforms

    LBP implementation in multiple computing platforms (ARM,GPU, DSP...)

    The Local Binary Pattern (LBP) is a texture operator that is used in several different computer vision applications and implemented in a variety of platforms. When selecting a suitable LBP implementation platform, the specific application and its requirements in terms of performance, size, energy efficiency, cost and developing time has to be carefully considered. This is a software toolbox that collects software implementations of the Local Binary Pattern operator in several platforms: - OpenCL for CPU & GPU - OpenCL for GPU (branchless) - C code optimized for ARM - OpenGL ES 2.0 shaders mobile GPUs - C code for TI C64x DSP core (branchless) - C code for TTA processor synthesis If you use the code somewhere, please cite: Bordallo López M., Nieto A., Boutellier J., Hannuksela J., and Silvén O. ...
    Downloads: 0 This Week
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