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FreeSOLID is a library for collisiondetection of three-dimensional objects
undergoing rigid motion and deformation. FreeSOLID is designed to be used in
interactive 3D graphics applications.
CyberMed is a framework for the development of medical simulations based on virtual reality. It includes support to visualization, haptics, deformation, stereoscopy, collisiondetection, user assessment, texturing, tracking and collaboration.
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This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
Real-time collisiondetection library for physical simulations in virtual environments. Includes support for self colliding objects as needed for simulation of textiles and clothes.
6DX is a COM-based 3D Engine for windows using DirectX. It features outdoor / indoor rendering, collisiondetection, portal-based visibility system, particle & effects system, sound, and its own internal GUI. Create 3D apps in VB6, Delphi, VB.NET or C++.
Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..
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XSprite is a sprite file format for use in games. It stores RGBA colour, and 4 monochrome 'masks' which can be used for such puposes as collisiondetection.
This project aims to provide tools for this format, aswell as libraries for game developers.
OpenVRL - standas for Open Source Virtual Reality 'L' ('L' stands for Life or Library...).
A full 3D virtual reality simulation library, with physics, collisiondetection, platform independand rendering, etc.
Uses OpenDE and OPCODE libraries for dy
InertiaEngine is a 2D rigid body physic engine written in C++ and is not OS dependent. It is designed to be very user friendly. It contains also a 2D convex polygon collisiondetection engine. It supports collision response, static friction, kinetic fric
Solid is a library for collisiondetection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.